{"id":173290,"url":"https://alion.io/job/wildlife-studios-senior-software-engineer-live-games","title":"Senior Software Engineer | Live Games","company":{"id":61068,"name":"Wildlife Studios","domain":"wildlifestudios.com","url":"https://alion.io/company/wildlife-studios","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["São Paulo, Brazil"],"countries":["BR"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":37000,"max_usd":98000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":109},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"AWS","optional":false},{"name":"C#","optional":false},{"name":"Go","optional":false},{"name":"Kubernetes","optional":false},{"name":"SLI/SLO/SLA","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-06-22T13:19:54Z","employer_posted_date":"2026-08-10","last_verified_at":"2026-10-21T21:21:50Z","board_verified":true,"closed_at":null,"days_open":121,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":121},"description":"At some point in a senior engineer's career, they stop asking permission to make the architectural call - and start asking what the right call actually is.\nThat's the level we're hiring at.\nWildlife's Live Games Tech team operates with real end-to-end accountability. You'll make architectural decisions for systems serving millions of daily players - not write proposals that cycle through approval layers, but actually decide, implement, ship, and own the outcomes. You'll define how the team operates in production. You'll shape the technical direction of features from their earliest conversations. And when something breaks in production, you're the person who was already thinking about it.\nOur stack: Unity/C# on the client, Go on the backend, AWS and Kubernetes for infrastructure.\nWHAT YOU'LL LEAD\nArchitectural design and implementation of complex features across mobile client and backend - with explicit, documented trade-offs\nFull technical ownership of your domain: performance, scalability, long-term maintainability, and accountability for the outcomes\nThe full production cycle: shipping, monitoring, reading post-release signals, iterating fast without sacrificing quality\nThe team's observability practices: SLIs, alerting, dashboards, incident response processes that hold up under pressure\nProactive improvements to the codebase - not as a separate track, but as part of how you operate\nTechnical development of junior and mid-level engineers through code reviews, pair programming, and design discussions\nFeature direction in collaboration with product and design from the very first conversation\nWHAT YOU'LL NEED\nDeep experience as a developer with production systems at scale\nProven background in software architecture and system design for live environments\nExperience with monitoring, observability, and incident response in production\nA clear track record of leading technical initiatives and raising the bar for those around you\nWorking proficiency in English\nWHAT WE'D LOVE TO SEE\nUnity/C# for mobile\nGo and Kubernetes-based backends\nAWS\nA background in games or other high-traffic consumer products\nWHO YOU ARE\nYou've shipped things that live in production and you understand what ownership really means. You make architectural decisions with confidence - and you can explain the why to engineers, product, and leadership without losing the room. You think in systems. You don't wait for the perfect spec. And when something breaks in production, you're the one people want to have been already thinking about it.\nABOUT WILDLIFE\nWildlife is one of the leading mobile game developers and publishers in the world. We have released more than 60 titles, reaching billions of people around the globe. Here, we create and maintain games that will excite, intrigue, and engage our players for years to come!\nEQUAL OPPORTUNITY\nWildlife is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, colour, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state, and local law. We're committed to providing accommodations for candidates with disabilities in our recruiting process.","description_format":"text","description_chars":3359,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[{"name":"Brazil","iso":"BR","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming","Mobile Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-08-30T03:53:02Z"}],"visa":[],"liveness":{"score":25,"band":"fade","label":"Fading","p_open":1,"p_active":0.691,"p_room":0.36,"age_days":120,"expected_fill_days":73,"reasons":["conf:3","win:tail","crowd:"],"computed_at":"2026-10-21T05:46:15Z"},"pay":null,"html_url":"https://alion.io/job/wildlife-studios-senior-software-engineer-live-games","json_url":"https://alion.io/job/wildlife-studios-senior-software-engineer-live-games.json","meta":{"generated_at":"2026-10-21T23:23:41Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":33263,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-22T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":61068},"rest":"https://alion.io/mcp/rest/get_company?id=61068"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fwildlife-studios-senior-software-engineer-live-games"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fwildlife-studios-senior-software-engineer-live-games"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fwildlife-studios-senior-software-engineer-live-games"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/wildlife-studios-senior-software-engineer-live-games\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fwildlife-studios-senior-software-engineer-live-games"}]}