{"id":907559,"url":"https://alion.io/job/world-labs-pipeline-engineer-graphics3d-2","title":"Pipeline Engineer (Graphics/3D)","company":{"id":43961,"name":"World Labs","domain":"worldlabs.ai","url":"https://alion.io/company/world-labs","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"A","score":95,"open_postings":11,"ghost_share":0,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":208,"computed_at":"2026-10-21T05:46:15Z"}},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Francisco, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":200000,"max":325000,"currency":"USD","period":"year","gross":null,"usd_annual":325000},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"CI/CD","optional":false},{"name":"Computer Vision","optional":false},{"name":"FastAPI","optional":false},{"name":"Python","optional":false},{"name":"World Models","optional":false},{"name":"Blender","optional":true},{"name":"CUDA","optional":true},{"name":"Docker","optional":true},{"name":"Houdini","optional":true},{"name":"JavaScript","optional":true},{"name":"Kubernetes","optional":true},{"name":"Maya","optional":true},{"name":"PyTorch","optional":true},{"name":"React.js","optional":true},{"name":"Unity","optional":true}],"status":"live","first_seen_at":"2026-01-08T05:50:17Z","employer_posted_date":"2026-01-08","last_verified_at":"2026-10-21T17:15:22Z","board_verified":true,"closed_at":null,"days_open":286,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":286},"description":"About World Labs\nWorld Labs is a frontier AI research and product company advancing spatial intelligence, the next frontier beyond large language models. Co-founded by Dr. Fei-Fei Li, Justin Johnson and Ben Mildenhall, the company is pioneering world models that perceive, generate, reason, and interact with virtual and physical worlds.\nThe company’s flagship product, Marble, transforms text, images, and video into fully navigable 3D worlds, unlocking applications across gaming, film, architecture, robotics, and immersive digital experiences. Backed by leading investors and with over $1B raised, World Labs is assembling a world-class team at the intersection of AI research and real-world deployment.\nRole Overview\nWe are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing, and we’re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.\nThis is a high-ownership, fullstack-but-backend-heavy role that sits between R&D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.\nKey Responsibilities\nBridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.\n\nTurn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.\n\nDevelop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.\n\nAssist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.\n\nIdeal Candidate Profile\nYou have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.\n\nYou enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.\n\nYou have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.\n\nMinimum Qualifications\nStrong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.\n\nStrong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.\n\nDemonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.\n\nSolid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.\n\nStrongly Preferred / Nice-to-Haves\nExperience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.\n\nHands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.\n\nFamiliarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).\n\nFrontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.\n\nExperience with production pipelines at VFX, animation, or gaming studios.\n\nA production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.\n\nExample Projects You Might Work On\nPackaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.\n\nDesigning parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.\n\nIntegrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.\n\nWho You Are\nFearless Innovator: We need people who thrive on challenges and aren't afraid to tackle the impossible.\n\nResilient Builder: Impacting Large World Models isn't a sprint; it's a marathon with hurdles. We're looking for builders who can weather the storms of groundbreaking research and come out stronger.\n\nMission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.\n\nCollaborative Spirit: We're building something bigger than any one person. We need team players who can harness the power of collective intelligence.\n\nWe're hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you're ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.\nJoin us, and let's make history together.\nLogistics:\nLocation: This role is based in San Francisco, California; we work in-person in the office 5 days a week.\nVisa sponsorship: We sponsor visas. While we can't guarantee success for every candidate or role, if you're the right fit, we're committed to working through the visa process together.\nBenefits: We offer generous health, dental, vision and 401K benefits, flexible PTO, paid parental leave, and relocation support as needed.\nEqual Employment Opportunity\nWorld Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law. 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