{"id":3608673,"url":"https://alion.io/job/yadro-technical-artist-3d-simulation-engineer","title":"Technical Artist / 3D Simulation Engineer","company":{"id":776,"name":"YADRO","domain":"yadro.com","url":"https://alion.io/company/yadro","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"HeadHunter","truth_index":{"grade":"C","score":67,"open_postings":46,"ghost_share":0.413,"stale_share":0,"repost_share":0.565,"time_to_fill_p50_days":24,"computed_at":"2026-11-07T05:47:08Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Moscow, Russia"],"countries":["RU"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe Photoshop","optional":false},{"name":"Blender","optional":false},{"name":"Digital Twin","optional":false},{"name":"Lumen","optional":false},{"name":"Quixel Megascans","optional":false},{"name":"Ray","optional":false},{"name":"Sim-to-Real","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Houdini","optional":true},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-10-30T16:37:20Z","employer_posted_date":"2026-10-30","last_verified_at":"2026-11-07T14:44:56Z","board_verified":true,"closed_at":null,"days_open":8,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":8},"description":"Задачи:\nYADRO ищет Technical Artist / 3D Simulation Engineer для генерации синтетических данных обучения ИИ.\nКлючевая задача - не просто делать красиво и реалистично, а автоматически генерировать тысячи вариаций сцен и выгружать точную разметку: bounding boxes, segmentation masks, depth maps.\nНужен специалист на стыке 3D-графики, автоматизации и программирования, который собирает пайплайн под ключ: от процедурной генерации до выгрузки размеченных датасетов.\nТребования:\n Опыт работы с игровыми движками (среда симуляции): Unreal / Unity / Unigine.\n Опыт работы с 3D-инструментами и фотограмметрией: Blender / RealityCapture / Meshroom или др.\n Навык работы с текстурами и их обработки: Photoshop / Quixel Mixer / Adobe Substance Painter и/или 3D Sampler; опыт запекания текстур.\n Опыт фотограмметрии и создания реалистичных материалов: создание цифровых двойников (Digital Twins) реальных объектов; настройка физически корректных материалов (PBR) и освещения для минимизации разрыва между симуляцией и реальностью (Domain Randomization и Domain Adaptation); понимание использования ray-tracing и path-tracing на уровне художника.\n Опыт матчмувинга и композитинга: интеграция 3D-объектов в реальные видеопоследовательности (с учётом движения камеры и освещения) для создания гибридных датасетов.\n Умение собирать под ключ сцены/уровни в движках.\n Понимание оптимизаций при сборке уровней/сцен в движке.\n Навык настройки эстетики и реализма: настройка PBR-материалов, работа со светом (Lumen, Ray/Path Tracing); настройка камер (фокусное расстояние, дисторсия линзы, глубина резкости, motion blur) для симуляции реальных сенсоров.\n Опыт фотограмметрии и трекинга: RealityCapture (создание цифровых двойников объектов); матчмувинг и композитинг для «вживления» синтетических 3D-объектов в реальные видео-бэкграунды (для создания гибридных датасетов).\n Дополнительно приветствуется:\n Опыт процедурной генерации и VFX.\n Знание SideFX Houdini.\n Процедурность: SideFX Houdini или Blender (через BPAN/Python API) 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