{"id":941515,"url":"https://alion.io/job/zam-wowhead-rendering-engineer-4","title":"Wowhead Rendering Engineer","company":{"id":1701,"name":"ZAM","domain":"zam.com","url":"https://alion.io/company/zam","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"B","score":75,"open_postings":7,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-16T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":"junior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Warsaw, Poland"],"countries":["PL"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"HLSL","optional":false},{"name":"JavaScript","optional":false},{"name":"Three.JS","optional":false},{"name":"TypeScript","optional":false},{"name":"Unity","optional":false},{"name":"WebAssembly","optional":false},{"name":"Assembly","optional":true},{"name":"Db2","optional":true},{"name":"GLSL","optional":true},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-05-04T04:43:52Z","employer_posted_date":"2026-05-04","last_verified_at":"2026-10-16T23:12:59Z","board_verified":true,"closed_at":null,"days_open":165,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":165},"description":"Wowhead was created with one sole intent: providing World of Warcraft players with tools and information to make their gameplay more enjoyable. All staff members are passionate fans of World of Warcraft, which helps us keep abreast of the most important features other players are interested in! We pride ourselves on our comprehensive database with helpful user comments, popular tools like the Dressing Room and Flying Tracker, lightning-fast datamining to uncover the latest test realm updates, and detailed guides written by professional players on all popular WoW topics including classes, collections, secrets, and raids. We’ve branched out to cover the Diablo franchise and are planning our next stage of growth.\nWe are currently seeking a Rendering Engineer with extensive experience to join our team as an independent contractor. This is not an entry level role and you will be working to build World of Warcraft model viewers to help Wowhead to expand our current tools to aid our community of gamers. This position is a full-time remote as you will collaborate with the entire Wowhead team as we work together to deliver world-class products to our fans.\nKey Responsibilities\nMaintain Wowhead’s model tools using the site’s WebGL model viewers. TypeScript-based standard viewer used in most of Wowhead website.\nExperience with Unity 6 (C#) and custom Scriptable Render Pipelines (deferred MRT, HLSL, multi-threaded asset loading). \nSolid skills with C++ web assembly-based viewer that is faster with accurate lighting, for various World of Warcraft Player Housing pages.\nAbility to use JavaScript-based Three.js model viewer.\nStrong 3D math skills: matrices, quaternions, normals, and UV mapping.\nCollaborate with other engineers and content creators on technical design and feature roll out.\nComfortable maintaining existing large codebase for multiple platforms.\nCommunicate consistently, clearly, and efficiently all assigned task progress, blockers, or any other role-related issues in a prompt and professional manner on a regular basis.\nNice to Have:\nAbility to manage development of the Wowhead Studio Unity application, to facilitate datamined assets of creatures, characters, and other in-game objects\nExtract game data and game assets required to build tools to support our products and services.\nExperience and Technical Requirements\nComprehensive understanding using various programming languages (such as C++, Python, C#, TypeScript and JS) in order to choose the best tool for the job.\nExperience with mainstream shading languages, such as HLSL and GLSL.\nUnderstanding of various debugging, reverse engineering, and custom made tools to accomplish assigned tasks.\nAbility to read and comprehend x86/x64 assembly language, such as via IDA as this role is not solely a “file format” data mining role.\nStrong communication skills in English, both written and verbal, with the ability to convey information clearly and effectively.\nA collaborative mindset; ability to collaborate remotely and coordinate with stakeholders across different time zones.\nProfessionalism, reliability, and a commitment to delivering high quality work utilizing your analytical and problem-solving skills.\nFamiliarity with WoW formats (CASC, DB2, BLP, M2, WMO, ADT) and Diablo 4 data extraction is a strong plus.\nBeing experienced in Blizzard games will make it easier to understand project requirements and the consumer side.\nWe are proud to be an Equal Opportunity / Affirmative Action Employer and committed to leveraging the diverse backgrounds, perspectives, and experience of our workforce to create opportunities for our colleagues and our business. 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