{"id":474694,"url":"https://alion.io/job/zeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx","title":"Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)","company":{"id":5290,"name":"Zeiss","domain":"zeiss.com","url":"https://alion.io/company/zeiss","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workday","truth_index":{"grade":"B","score":79,"open_postings":175,"ghost_share":0,"stale_share":0.857,"repost_share":0,"time_to_fill_p50_days":37,"computed_at":"2026-10-26T05:57:25Z"}},"role":"Early Careers","role_family":"Early Careers","seniority":"intern","employment_type":"internship","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Oberkochen, Germany"],"countries":["DE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":33000,"max_usd":69000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":66},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"CUDA","optional":false},{"name":"Digital Twin","optional":false},{"name":"Gaussian Splatting","optional":false},{"name":"Slang","optional":false},{"name":"GitHub","optional":true}],"status":"live","first_seen_at":"2026-07-06T00:00:00Z","employer_posted_date":"2026-07-06","last_verified_at":"2026-10-25T08:16:58Z","board_verified":true,"closed_at":null,"days_open":112,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":112},"description":"Shape the Future of Digital Twin Technology at ZEISS\nAt ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive visual digital twins for future ZEISS applications.\nYour Role\nAs part of our research team, you will contribute to the development of state-of-the-art rendering and simulation technologies.\nDeveloping and extending GPU-accelerated rendering features using Vulkan\n\nImplementing physically based rendering (PBR) and material models\n\nDesigning and optimizing shader pipelines using Slang and modern graphics APIs\n\nInvestigating advanced rendering techniques such as ray tracing, global illumination, and real-time lighting\n\nDeveloping prototypes and demonstrators for visual digital twin applications\n\nRunning experiments, benchmarking performance, and evaluating rendering quality\n\nCollaborating closely with researchers and engineers to integrate new technologies into ongoing projects\n\nPresenting your work and contributing to technology evaluations\n\nWhat We Offer\nWork on cutting-edge rendering and digital twin technologies\n\nMentorship by experienced researchers and PhD-level experts\n\nOpportunity to influence future ZEISS products and technology roadmaps\n\nAccess to modern graphics hardware and research environments\n\nPossibility to continue as a working student for up to two years and/or write your bachelor or master thesis\n\nFlexible working arrangements with a mix of remote and on-site work\n\nYour Profile\nEnrolled in Computer Science, Visual Computing, Computer Graphics, Computational Engineering, Physics, or a related field\n\nStrong programming skills in C++ and software engineering fundamentals\n\nSolid understanding of computer graphics concepts such as rendering pipelines, shaders, lighting, materials, or GPU programming\n\nInterest in real-time rendering, physically based rendering, ray tracing, digital twins, simulation, or graphics systems\n\nExperience with Vulkan, Slang, or CUDA or related technologies is beneficial\n\nExperience with neural rendering techniques such as Gaussian splatting is beneficial\n\nAbility to work independently and collaboratively in interdisciplinary teams\n\nGood English communication skills\n\nNice to Have\nPersonal rendering projects\n\nGraphics-related coursework\n\nOpen-source contributions\n\nGitHub portfolio or demo projects\n\nStudents who have built their own rendering engine, game engine components, GPU applications, shaders, or graphics research prototypes are especially encouraged to apply.\nSounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records). \nYour ZEISS Recruiting Team:\nSelina Safradin","description_format":"text","description_chars":3041,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"phd","optional":false},"security_clearance":false,"languages":[{"language":"English","level":"Upper-Intermediate (B2)","optional":false}]},"benefits":["Flexible schedule"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Industrial IoT (IIoT)","Surgical Instruments & Devices","Eyewear","Medical Imaging Systems"],"lifecycle":[{"event":"open","at":"2026-09-06T14:14:07Z"}],"visa":[],"liveness":{"score":7,"band":"cold","label":"Long shot","p_open":1,"p_active":0.266,"p_room":0.28,"age_days":112,"expected_fill_days":37,"reasons":["conf:21","stale_co","velocity","win:tail","crowd:junior,brand"],"computed_at":"2026-10-26T05:57:25Z"},"pay":null,"html_url":"https://alion.io/job/zeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx","json_url":"https://alion.io/job/zeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx.json","meta":{"generated_at":"2026-10-26T13:35:42Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":18895,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-27T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":5290},"rest":"https://alion.io/mcp/rest/get_company?id=5290"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fzeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fzeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fzeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/zeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fzeiss-internship-physically-based-rendering-vulkan-digital-twins-fmx"}]}