Overview
Technical skills
Timeline
Roles

Overview

Gameplay engineer focused on Unity VR/interaction prototypes at a junior level with a practical focus on gameplay scripts and XR input patterns. The strongest proven skill is implementing VR interaction and portal/teleport gameplay as indicated by PortalTraveller.cs, PhysicsTeleport.cs and PlayerInputActions.cs. There is little to no public evidence of custom rendering/shader work, deterministic simulation, networking, or measured performance optimizations.

Technical skills

C++
C
C#• Middle • 5y+
Python• 5y+
Java• Middle • 4y+
SQL• Middle • 4y+
Game Dev
Unity
Unreal Engine
DevOps
Git• 5y+
Kubernetes• 5y+
Rest API• 5y+

Timeline

Backend Developer Middle
Valeo IT Services SRL Full-Time
Aug 2021 to Jul 2026 4 Years 11 Months Timișoara Remote/Hybrid

Developed and maintained backend services and REST APIs. Implemented business logic integrations with external services and designed/optimized database structures and SQL queries. Built authentication and authorization mechanisms and improved performance, security, and scalability. Monitored production systems, debugged technical issues, and collaborated with teams for feature delivery, including code review, testing, and technical documentation.

Rest API
SQL
C#
Python
.NET
Flask
Universitatea Politehnica Timișoara
Master's Degree Game Development
2023–2025 Timișoara, Romania
Universitatea Politehnica Timișoara
Bachelor's Degree Computer Technology and Information
2017–2021 Timișoara, Romania
Junior Game Developer Confidence: Low Gameplay Engineer
Gameplay engineer focused on Unity VR/interaction prototypes at a junior level with a practical focus on gameplay scripts and XR input patterns. The strongest proven skill is implementing VR interaction and portal/teleport gameplay as indicated by PortalTraveller.cs, PhysicsTeleport.cs and PlayerInputActions.cs. There is little to no public evidence of custom rendering/shader work, deterministic simulation, networking, or measured performance optimizations.
Gameplay Systems & Mechanics
2/10
How game logic works
Basic gameplay scripts present (portal/teleport signatures) but no deep decoupled systems or tests visible.
Graphics & Rendering
Drawing game visuals
Not evidenced in public code
Physics & Math
2/10
Game physics and math
Some physics-related gameplay scripts (teleport/portal) implied by filenames; no custom integrators or deterministic timestep code found.
Engine Proficiency
2/10
Skill with the game engine
Unity project structure and input-action usage present; evidence of working with Unity APIs but not of custom editor tooling or advanced engine work authored by the developer.
Performance & Frame Budget
1/10
Keeping the game smooth
No profiler captures or measurable performance optimization evidence; typical hotspots (instantiation, scene assets) appear present but unprofiled.
Content Pipeline & Tooling
Tools for game content
Not evidenced in public code
Verified artifacts
Expertise
Gameplay & Mechanics Development• Junior
Industries
Gaming• Junior
Technologies
C
C++
Unity
Unreal Engine
Recommendations
  • Develop small-to-medium Unity VR gameplay features and prototypes (teleportation, interaction, portals).
  • Implement and expand gameplay scripts into decoupled systems with events and unit tests (state machines, travel mechanics).
  • Add simple performance instrumentation and zero-alloc patterns for hot paths, and replace frequent Instantiate/Destroy with pooling.
  • Improve engine proficiency by authoring a small custom editor tool or ScriptableObject-based data architecture for portal definitions.
Repositories
The developer's experience in this domain has been verified based on AI analysis of the following repositories: