Games
Active 17 days ago
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Overview
Technical skills
Projects
Timeline
Roles
Overview
3D animator with about 7.6 years of experience working on cinematic and gameplay character animation across multiple studios. Handles rigging and realistic animation workflows, supports iterative refinement with directors and producers, and contributes to visual consistency and in-game performance. Skilled in animation pipelines and tools including Unity and Unreal Engine.
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Technical skills
Game Dev
Unity
Unreal Engine
Design
Adobe Photoshop
Adobe After Effects
Projects
NBA 2027
GTA 6
Timeline
Gameplay Animator
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Middle
Transperfect
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Full-Time
Created high-quality gameplay animations using industry-standard software for multimedia and presentation projects. Collaborated with designers and clients to understand animation requirements and translate them into consistent animated assets. Focused on meeting project expectations and improving viewer experience through iteration and refinement.
Cinematic/Gameplay Animator
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Middle
Zastudios
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Full-Time
Produced character animations for multiple projects using industry-standard animation tools and workflows. Worked with directors and producers through feedback cycles to improve animation quality and consistency. Coordinated with the art team to support unique visual styles and concepts that matched overall project identity.
3D Character Animator
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Middle
Xentrix
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Full-Time
Developed realistic character animation for game-related content using industry-standard software. Applied rigging techniques to increase character motion flexibility and support the intended performance. Managed animation task timelines and collaborated with directors to refine animation style and techniques.
3D Character Animator
•
Middle
Technicolor
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Full-Time
Researched techniques to improve realism of 3D character animations within a game engine context. Performed motion studies for humanoids and non-humanoid creatures to inform animation decisions. Partnered with art directors and other animators to maintain visual consistency and optimize in-game performance.
Junior 3D Animator
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Junior
Rattle Studios
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Full-Time
Organized project files to support workflow and collaboration between team members. Helped refine animation techniques and styles by analyzing industry trends. Collaborated with artists to develop storyboard concepts and produce animation sequences while maintaining organized documentation.
Junior 3D Animator
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Junior
Holodeck
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Full-Time
Built 3D models from provided concept art, including texturing, rigging, and animation setup. Created motion sequences that reflect realistic physical movement and timing. Incorporated feedback from other departments and adjusted work to meet client and producer deadlines.
