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Overview

80 LEVEL is an industry-leading platform for game developers,, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.

News

Blog 10 days ago
This First-Person Sword Fighting Game's Combat is 100% Physics-Based
Solo developer HyperMad Interactive is building Bloodfall's first-person melee combat around direct mouse control and physically simulated weapons that collide, rebound, lock, deflect, and interact with the environment in real time.
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Blog 10 days ago
Building a Hero Garment From Real-World Data
Joseph Deese explains how Render Ready uses real-world garment scanning instead of digital cloth simulation and how it uses custom poseable mannequins for physical capture.
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Blog 10 days ago
Puzzles, Lore & Inspiration: Get Glimpse of Newest Rusty Lake Game Development
We asked Robin Ras, Co-Founder of Rusty Lake, about its latest game, Servant of the Lake, the lore, and puzzle-making.
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Blog 10 days ago
What to Play: Top-10 Cozy Games with a Unique Twist
Check out our selection if you're looking for something new to play.
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News 80.lv 1 month ago
How to Turn a 2D Concept Into a Colorful & Lively 3D Environment
Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people.
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