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Overview

80 LEVEL is an industry-leading platform for game developers,, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.

News

Blog 2 months ago
This First-Person Sword Fighting Game's Combat is 100% Physics-Based
Solo developer HyperMad Interactive is building Bloodfall's first-person melee combat around direct mouse control and physically simulated weapons that collide, rebound, lock, deflect, and interact with the environment in real time.
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Blog 2 months ago
Building a Hero Garment From Real-World Data
Joseph Deese explains how Render Ready uses real-world garment scanning instead of digital cloth simulation and how it uses custom poseable mannequins for physical capture.
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Blog 2 months ago
Puzzles, Lore & Inspiration: Get Glimpse of Newest Rusty Lake Game Development
We asked Robin Ras, Co-Founder of Rusty Lake, about its latest game, Servant of the Lake, the lore, and puzzle-making.
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Blog 2 months ago
What to Play: Top-10 Cozy Games with a Unique Twist
Check out our selection if you're looking for something new to play.
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News 80.lv 3 months ago
How to Turn a 2D Concept Into a Colorful & Lively 3D Environment
Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people.
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News 80.lv 6 months ago
New Blood CEO Dave Oshry:
New Blood Interactive CEO Dave Oshry discusses New Blood's developer-first philosophy, early access strategy, and how the studio has grown by staying independent and avoiding industry trends: "We fund our studio with sales from our video games and merchan
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News 80.lv 7 months ago
How NetEase Built an Authentic Wuxia Open World in Where Winds Meet
NetEase breaks down how Where Winds Meet was built, covering its proprietary engine, wuxia-inspired systems, motion capture pipeline, and the challenge of creating a historically authentic open world.
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News 80.lv 9 months ago
Windows Central Eliminates Most of Its Gaming Journalists
Everyone except for Jez Corden has been fired.
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News 80.lv 11 months ago
Testing Blender 5.0 With Sculpting 50M Triangles
A now-mandatory performance test was shared by Francesco Piacenti.
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News 80.lv 11 months ago
Microsoft AI CEO Puzzled by People Being "Unimpressed" by AI
Mustafa Suleyman had his mind blown by the community's negative reaction to Microsoft's "agentic OS" comments.
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