AlphaPixel Software Development

IT Consulting & Digital Transformation · Custom Software Development

Overview

We solve your difficult problems. We solve your difficult problems. AlphaPixel provides Consulting, Contracting and Software Development Professional Services for public and private organizations and projects from small to large.

News

Blog 5 months ago
Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs
Slughorn: Applying Slug-Style GPU Curve Rendering Beyond Text On March 17th 2026, Eric Lengyel made his Slug technique completely patent-unencumbered ( https://terathon.com/blog/decade-slug.html ) . As long-time graphics programmers and open source contri
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Blog 5 months ago
Eric Graham's 1987 Amiga Juggler raytracer (Part 2): Porting to SDL
Eric Graham's 1987 Amiga Juggler raytracer (Part 2): Porting to SDL In Part 1 of this blog series, we recovered the disk image, extracted the source files, and received permission to publish Eric Graham's 1987 Juggler raytracer source. At that point, we h
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Blog 5 months ago
Recovering Eric Graham's 1987 Amiga Juggler raytracer source code
Recovering Eric Graham's 1987 Juggler raytracer source code AlphaPixel often gets involved with modernizing and updating old performance and graphics code. Sometimes that means client work under NDA. But sometimes it means a fun side quest in the mystical
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Blog 6 months ago
How AlphaPixel Uses (And Doesn't Use) AI In Development
How Have AI/LLM Coding Tools Impacted Software Development? The emergence of AI systems (as we will also refer to as Large Language Model/LLM tools) in the 2020s is one of the biggest, unanticipated, game changers in software development (and virtually ev
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Blog 6 months ago
LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1)
https://alphapixeldev.com/wp-content/uploads/2025/12/lanlok_001.mp4 LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1) An exercise in reconstructing (and maybe modernizing) history. AlphaPixel often gets called upon to work on legacy code
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Blog 7 months ago
What is a Mercenary Programmer and how can we help you solve your difficult problems?
Mercenary Programming: the AlphaPixel way Most software shops call themselves consultants. We call ourselves Mercenary Programmers. We are a rapid-response, air-dropped strike team. We show up when things are on fire, fix what's broken, and leave without
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Blog 1 year ago
Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links)
Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links)We keep a close eye on the cutting edge of graphics research so we can bring the freshest ideas into our projects and keep our clients informed. The annual Special Interest Group on Co
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Blog 1 year ago
clang-format Style Guide Matrix and Summaries
clang-format Style Guide Matrix and Summaries Have you ever tried to make sense of clang-format's dozens of style options? Or tried to remember which one actually controls that one spacing quirk? Most guides out there just show examples without summarizin
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Blog 1 year ago
ShaderToy shader tutorial: Color Gradient to an Animated Mandelbrot in a GPU Shader (Part 1)
Shader Basics: Go from a Color Gradient to an Animated Mandelbrot in a GPU Shader in One LessonTo play with shaders, go to https://www.shadertoy.com/ and click "New" in the upper right (you can also create an account if you want to save your work as you p
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Blog 1 year ago
Programmatic GPU Selection
Programmatic GPU SelectionHow Do I Programmatically Select The Discrete (NVidia or AMD) GPU (dGPU) on a Hybrid GPU system instead of the Integrated GPU (iGPU)?Modern laptops and desktops often include both an integrated GPU (iGPU) and a discrete GPU (dGPU
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