Overview
News
Technologies
Salaries
Products
People
Growth
Offices
Jobs
Financials

Overview

A dynamic soft-body physics vehicle simulator capable of doing just about anything.

Technologies

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Tech DNA
C++
Lua
Python
Games
C++
Lua
GLSL
HLSL
DirectX 12
DXC
PIX
RenderDoc
SPIR-V
Other
Python
CI/CD
Blender
DaVinci Resolve
Figma
Discord
Instagram
YouTube
Stack modernity Modern
55/100
How modern this stack is, based on technology relevance, AI adoption and the share of legacy tools.
In-demand technologies
C++ 1 job Required
CI/CD 1 job Required
DirectX 12 1 job Required
HLSL 1 job Required
GLSL 1 job Required
SPIR-V 1 job Optional
DXC 1 job Optional
RenderDoc 1 job Required
Salary medians are calculated from this company's open jobs and compared with the market.
Stack changes
YouTube Sep 2026
Python Sep 2026
Lua Sep 2026
Instagram Sep 2026
Figma Sep 2026
Discord Sep 2026
DaVinci Resolve Sep 2026
Blender Sep 2026
Technologies recently added to or removed from this company's stack - a signal of tech migrations and new initiatives.

Growth

Hiring Momentum
28/100
Slowing
Open positions
5
0 opened / 0 closed in 30 days
ATS activity
Every ~1 hours
09/14/2026
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
33%
Marketing
33%
Early Careers
33%

Offices

Where the company hires and what each office is for
Cities
1
Hiring now
1
Countries
1
Busiest office
Bremen
Bremen Germany
Engineering / R&D Registered seat
Address
4 open roles 3 posted in 90 days 25% engineering 75% remote 50-200 est. staff
hires for Games, Marketing, Field & Service
28195 Bremen
seen since Jun 2022 company site, job postings

Jobs

$60k – $140k per year (Estimated) • Remote • Full-Time • Bremen
C++
CI/CD
Game Dev
DirectX 12
HLSL
GLSL
SPIR-V
DXC
RenderDoc
PIX
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