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Main public logs Jump to:navigation, search Combined display of all available logs of Break Into Chat - BBS wiki.You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

News

News Break Into Chat 4 months ago
The mystery of the Solar Realms Elite title screen
In my recent series ANSI art and webcomics, I debunked a false assertion that began in a history book and propagated across the web. Now it's time to solve the mystery of an old ANSI art screen that I myself helped propagate across the web 20 years ago. A
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News Break Into Chat 7 months ago
Don Lokke and "Mack the Mouse": ANSI art and webcomics, Part 5
Don Lokke Jr. drew hundreds of political "telecomics" in the early 1990s in the ANSI art format as part of a business selling syndicated content to sysops.
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News Break Into Chat 10 months ago
Eerie and "Inspector Dangerfuck": ANSI art and webcomics, Part 3
In 1994, a teenager wanted to be noticed in the ANSI art scene. So he created "Inspector Dangerfuck": a profane, stoned, gray-skinned cartoon detective.
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News Break Into Chat 2 years ago
Unearthed: Kirschen's "Magic Harp" for Commodore Amiga
When I published the original four-part "Bringing dry bones back to life" series where I shared 10 pieces of previously-lost computer programs developed by Yaakov Kirschen, I couldn't include "Magic Harp," his original Amiga-based "artificial creativity"
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News Break Into Chat 4 years ago
Unearthed: Kirschen's Apple II games for Gesher
Ever wonder what the Jewish version of Pac-Man might look like? In the early 1980s, video games were exploding in popularity with kids and microcomputers were becoming available Israel. The Gesher organization saw potential in developing educational softw
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News Break Into Chat 4 years ago
Bringing dry bones back to life: The Kirschen software collection
An introduction to 10 once-lost computer programs developed by Yaakov Kirschen in Israel in the 1980s.
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News Break Into Chat 4 years ago
Appreciating the physicality of floppies
As I continue imaging and curating a collection of Apple II software I received last year, I have an increased appreciation for the importance of preserving physical floppy disks. I have a floppy which contains a copy of a game called "Nosh Kosh." To pres
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News Break Into Chat 6 years ago
Paul Witte and Herb Flower, creators of Thieves' Guild
Paul Witte and Herb Flower reminisce about creating their BBS door game for the Atari ST -- and its amazing graphical front-end client.
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News Break Into Chat 6 years ago
My 7-year quest to play Thieves' Guild
This BBS game for the Atari ST featured a graphical front-end client with eye-catching pixel art and attention to the little details. It was worth playing to the end.
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News breakintochat.com 6 years ago
BBS door game programmers bypassed the limits of terminals and text
This is the first installment in my series "A different way to play" about front-end clients for BBS door games. Silent. Simple. Social. I suspect that's how many people remember BBS door games. In our memories, we recall quaint multiplayer, turn-based, t
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