Overview
News
Technologies
Salaries
Products
People
Growth
Offices
Jobs
Financials

Overview

Brightrock Games is an independent videogame studio based in Brighton, UK, with a core team of eight people from around the world. Our goal is to create genre-twisting simulation games in which players can experience their own stories. And if we can do it with a quirkily British sense of humour, then all the better!Community is a huge part of what we do, and we pride ourselves on maintaining utmost transparency with our players. We’re like glass. No, water. Air?Our first game, War for the Overworld, is a highly-praised dungeon management game which launched in 2015 for Windows, Mac and Linux. The game was a runaway success on Kickstarter, and it continues to grow and attract new players. We’re also now hard at work on our next title: watch this space!

News

Blog 3 years ago
Announcing Galacticare & CULT Games Partnership
Announcing Galacticare & CULT Games Partnership Introducing Galacticare Today we're thrilled to finally unveil our next game: Galacticare, a hospital management game set in a weird and wacky sci-fi universe, releasing later in 2023. Check out the reveal t
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News British Comedy Guide 6 years ago
Brightrock Games writer - Opportunities - BCG Pro
A 6-month part-time writing contract with a games company
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Blog 7 years ago
Dev Talks: Level up with a Post-Mortem & Discovering the 3D Artist Within
Dev Talks: Level up with a Post-Mortem & Discovering the 3D Artist Within Over the past few months our lead designer Mike James and art director Patrick Hore have been preparing presentations on their journeys and experiences. In the later half of 2019 an
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Blog 9 years ago
From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio
From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio This blog post accompanies a talk I gave at Develop: Brighton 2017 and EGX 2017 under the title "What doesn't kill you makes you a successful indie studio" Resources Th
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Technologies

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Frontend
3ds Max
Blender
Other
Houdini
Unity
Stack modernity Modern
64/100
How modern this stack is, based on technology relevance, AI adoption and the share of legacy tools.
In-demand technologies
3ds Max 1 job Required
Blender 1 job Required
Unity 1 job Required
Houdini 1 job Optional
Salary medians are calculated from this company's open jobs and compared with the market.
Industry adoption
Unity
3%
3ds Max
1%
Blender
1%
Houdini
1%
Share of companies in the same industry that use each technology.
Stack changes
Unity Sep 2026
Houdini Sep 2026
Blender Sep 2026
3ds Max Sep 2026
Technologies recently added to or removed from this company's stack - a signal of tech migrations and new initiatives.

Growth

Hiring Momentum
58/100
Growing
Open positions
1
0 opened / 0 closed in 30 days
ATS activity
Every ~16 hours
Today
Hiring Dynamics +100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
100%
Activity Timeline
Added Unity to stack Sep 2026
Added Houdini to stack Sep 2026
Added Blender to stack Sep 2026
Added 3ds Max to stack Sep 2026

Jobs

$60k – $139k per year (Estimated) • Remote • Contractor
Unity
Houdini
Design
3ds Max
Blender
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