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Game Development
Hospitals & Clinics
Gaming
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Overview
Brightrock Games is an independent videogame studio based in Brighton, UK, with a core team of eight people from around the world. Our goal is to create genre-twisting simulation games in which players can experience their own stories. And if we can do it with a quirkily British sense of humour, then all the better!Community is a huge part of what we do, and we pride ourselves on maintaining utmost transparency with our players. We’re like glass. No, water. Air?Our first game, War for the Overworld, is a highly-praised dungeon management game which launched in 2015 for Windows, Mac and Linux. The game was a runaway success on Kickstarter, and it continues to grow and attract new players. We’re also now hard at work on our next title: watch this space!
News
Announcing Galacticare & CULT Games Partnership
Announcing Galacticare & CULT Games Partnership Introducing Galacticare Today we're thrilled to finally unveil our next game: Galacticare, a hospital management game set in a weird and wacky sci-fi universe, releasing later in 2023. Check out the reveal t
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Brightrock Games writer - Opportunities - BCG Pro
A 6-month part-time writing contract with a games company
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Dev Talks: Level up with a Post-Mortem & Discovering the 3D Artist Within
Dev Talks: Level up with a Post-Mortem & Discovering the 3D Artist Within Over the past few months our lead designer Mike James and art director Patrick Hore have been preparing presentations on their journeys and experiences. In the later half of 2019 an
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From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio
From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio This blog post accompanies a talk I gave at Develop: Brighton 2017 and EGX 2017 under the title "What doesn't kill you makes you a successful indie studio" Resources Th
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Technologies
Frontend
3ds Max
Blender
Other
Houdini
Unity
Stack modernity
64/100
How modern this stack is, based on technology relevance, AI adoption and the share of legacy tools.
In-demand technologies
3ds Max
1 job
Required
Blender
1 job
Required
Unity
1 job
Required
Houdini
1 job
Optional
Salary medians are calculated from this company's open jobs and compared with the market.
Industry adoption
Unity
3%
3ds Max
1%
Blender
1%
Houdini
1%
Share of companies in the same industry that use each technology.
Stack changes
Unity
Sep 2026
Houdini
Sep 2026
Blender
Sep 2026
3ds Max
Sep 2026
Technologies recently added to or removed from this company's stack - a signal of tech migrations and new initiatives.
Growth
Hiring Momentum
58/100
Growing
Open positions
1
0 opened / 0 closed in 30 days
ATS activity
Every ~16 hours
Today
Hiring Dynamics
+100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
100% ▲
Activity Timeline
Added Unity to stack
Sep 2026
Added Houdini to stack
Sep 2026
Added Blender to stack
Sep 2026
Added 3ds Max to stack
Sep 2026
Jobs
≈ $60k – $139k per year (Estimated) • Remote • Contractor
Unity
Houdini
Design
3ds Max
Blender
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