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Overview
Clover.moe Clover.moe is a hobby game studio (pre-debut) and game-related software developer. It was named after the character Clover created in 2011 for Extraordinary Beat X (EBX)—the abandoned continuation of Turtle Arena.
News
Grass Valley Clover Fire: Evacuation map, updates as blaze burns in Nevada County near Alta Sierra
The blaze was reported on Clover Valley Road in Grass Valley on Friday morning.
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UPDATE: Clover Fire near Alta Sierra holding at 13.63 acres and 20% containment, one individual arrested in connection
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Why do Oregon farms plant red clover every spring?
If you're ever out on a bike ride with me and you ask an innocent question like
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Clover's Toy Box 25.09
Clover's Toy Box development: model lighting, secure networking, running WebAssembly, and more. Overall It's a been a while since the last development update in September 2024. This post covers development from October 2024 to September 2025. (As written
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Ye (Iris) Tu (@clover_ye) on X
140M organic views on single video2B views in 1 month that drives app installsWe built a viral video system to help B2C apps distribute on TikTok & YouTube Shorts.We're incubating small teams & solo founders.DM me to apply
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Web Presence
Changes made to the Clover.moe web presence in the last few months. Social You can now follow Clover.moe on Bluesky and Mastodon in addition to the RSS feed. Clover.moe is the center for my creative works. I also have a personal Bluesky account for other
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Notion Where teams and agents work together
A collaborative AI workspace, built on your company context. Build and orchestrate agents right alongside your team
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Open Source Status
I'm going to do my own things in my own time rather than acting as an open source software maintainer. I've completed most of the things I want to do in my open source projects (Spearmint, Maverick, etc). There was of course a lot of other ideas and many
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Clover's Toy Box 24.09
Clover's Toy Box development: improved performance 650%, fixed curved surfaces, mirrors/portals, and large levels. 650% improvement in one level on one set of hardware. Performance It took a couple years to get my reimplementation of the Quake 3 renderer
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