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Overview
Technical artist with over a decade of industry experience. Contributed to projects ranging from indies to AAA titles like Witcher 3 and Cyberpunk 2077.
News
Brute-Force Voxelization
In game dev, nailing performance is like painting a masterpiece - you tweak and refine, but eventually, you have to step back. It's never quite 'done,' merely released. Contrast that with the '10% Rule' of my university professor: if it won't net you a do
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Flat Planets
I often envy those who can accurately estimate the time their tasks will take, particularly the seemingly small ones. Experience has taught me that it's these 'simple' tasks that are often the most deceptive. What appears to be a 15-minute fix can unexpec
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Dissecting Curl Noise
This formula, F(p) = ((SDF(p))K(p)) - (SDF(p)), looks exactly like the arcane mathematical gibberish I would have memorized for a semester, only to forget a month after the exam. There's a weird thing about these math oddities - the more abstract and conv
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