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The Sound and Music of
The neon, nightmarish soundscape of the acclaimed Hyper Light Drifter has proven to be an incredibly unique part of the game. Over the course of three years, the music and sound were slowly forged, though it took countless revisions, refreshes,...
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Independent Games Summit:
In this talk, the game director of third person survival horror Saturnalia tells the story of its overly ambitious and troubled six-year development, outlining the radical changes in scope, design and looks that allowed the team to fund the game...
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The Playdate Story: What Was it Like to Make Handheld Video Game System Hardware?
Imagine a company that has only ever made easily-downloadable computer software deciding to suddenly jump into an entirely new world of creation: hardware. A company that
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Board Game Design Day:
In this talk, notable board game designer Cole Wehrle discusses his designs (including the acclaimed
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Classic Game Postmortem:
With the release of DOOM and DOOM II, id software were masters of mayhem, riding high and unstoppable. They would soon begin work on Quake, an ambitious truly 3D FPS that would seek, once again, to redefine the state of the art. Released in 1996,...
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One Year of Sokpop Games Subscription on Patreon
Since the start of 2018 Sokpop Collective has been running a subscription service where they release a new game made bythem every 2 weeks for a few dollars a month. After a year they now have almost 1,000 subscribers, getting enough money to keep...
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