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Overview

Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

News

Blog 2 months ago
GodotFest 2026 returns to Munich this November
Last November, close to 500 people joined us in Munich for the first GodotFest. We had 34 speakers, two stages, a workshop room, and two busy days of Godot. For a first edition, it was quite a turnout. GodotFest is an annual conference for people who buil
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Blog 2 months ago
Dev snapshot: Godot 4.8 dev 3
With GodotCon Boston now behind us, our contributors have had nothing but time and energy to get their most-wanted features over the finish line. While feature freeze still isn't for at least another month, that hasn't stopped our community from making ra
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Blog 2 months ago
Release candidate: Godot 4.7.2 RC 1
A month and a half has passed since our initial release of Godot 4.7 , which was then followed up with the Godot 4.7.1 maintenance release nearly three weeks ago. While we stand by the stable foundation of our maintenance releases, that doesn't mean we're
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News Godot Engine documentation 3 months ago
Command line tutorial
Some developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line. Given the engine relies on almos...
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Blog 3 months ago
Dev snapshot: Godot 4.8 dev 2
Happy GodotCon Boston for those who celebrate! While many key contributors are already at this event as we speak, that doesn't mean that development snapshots are slowing down anytime soon. We hope anyone that couldn't make it to the event this year looks
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Blog 3 months ago
Godot Community Poll 2026
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. To achieve that, we have a short set of questions and hope you will take a few minutes to fill them out. The results w
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Blog 3 months ago
Godot Team Updates @ GodotCon Boston 2026
h4 {margin-bottom:0} Our second annual GodotCon in North America is right around the corner and it is full steam ahead for the Godot community in Boston. The schedule has been announced so we thought it would be worth highlighting some of the official upd
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Blog 3 months ago
Maintenance release: Godot 4.7.1
It's been nearly four weeks since we saw the release of Godot 4.7 , which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, whose first development snapshot released last week , an
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Blog 3 months ago
Release candidate: Godot 4.7.1 RC 2
As distance from the Godot 4.7 stable release grows, so too does the amount of spotted regressions and subsequent regression fixes. We don't have quite as many fixes to share compared to 4.7.1 RC 1 , but there's still enough to go around to warrant a seco
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Blog 3 months ago
Dev snapshot: Godot 4.8 dev 1
It's been just over two weeks since we saw the stable release of Godot 4.7 . In that time, we've been hard at working preparing for an upcoming maintenance release with our first 4.7.1 release candidate , and laying a strong foundation for what will becom
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