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About My name is Ilia. I'm a programmer who's been writing code since the age of seven — started with Pascal and Assembler, then ActionScript, and nowadays it's mostly C#, TypeScript, and Rust.
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Classic: how hard can it be?
The simplest of Photoshop's gradient interpolation methods: two colors, three channels, no conversions between color spaces. A look at the curve Photoshop draws between stops.
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Color Math: Inside Photoshop Gradients
What you need to know before diving into the math behind gradients. Core concepts, pitfalls, and dragons.
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Introduction. The Secret Gradient Interpolation Method
First article in the Photoshop Algorithms Arcana series. Photoshop 2026 ships with an undocumented gradient interpolation method called Smooth - let's see how it differs from Perceptual, Classic, and Linear.
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Unreal Engine: How to declare a custom event in C++
A tutorial on declaring custom events in C++ and exposing them to Blueprints in Unreal Engine.
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