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Overview

Technologies

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Frontend
3ds Max
Adobe Photoshop
Maya
ZBrush
Other
Unity
Unreal Engine
Agile
Kanban
Scrum
Stack modernity Modern
59/100
How modern this stack is, based on technology relevance, AI adoption and the share of legacy tools.
Stack changes
Scrum Sep 2026
Kanban Sep 2026
Agile Sep 2026
ZBrush Sep 2026
Unreal Engine Sep 2026
Unity Sep 2026
Maya Sep 2026
Adobe Photoshop Sep 2026
Technologies recently added to or removed from this company's stack - a signal of tech migrations and new initiatives.

Growth

Hiring Momentum
58/100
Growing
Open positions
0
0 opened / 0 closed in 30 days
Median time-to-fill
4258 days
ATS activity
Every ~3 hours
09/12/2026
Hiring Dynamics +100%
Activity Timeline
Added Scrum to stack Sep 2026
Added Kanban to stack Sep 2026
Added Agile to stack Sep 2026
Added ZBrush to stack Sep 2026
Added Unreal Engine to stack Sep 2026
Added Unity to stack Sep 2026
Added Maya to stack Sep 2026
Added Adobe Photoshop to stack Sep 2026
Added 3ds Max to stack Sep 2026

Offices

Where the company hires and what each office is for
Cities
1
Hiring now
1
Countries
1
Busiest office
Irvine
Irvine United States
HQ
4 open roles 75% engineering 10-50 est. staff
hires for Games, Product
seen since Jan 2015 job postings