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Overview

I am a software engineer with experience in computer graphics, computer vision, and low level systems. Most recently I’ve worked at Apple, developing a 3D Gaussian Splat renderer that is used by the Vision Pro’s Personas.

News

News money.usnews.com 29 days ago
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News Kevin Gibson 4 months ago
Writing a bindless GPU abstraction layer
Back in December 2025, Sebastian Aaltonen published a blog titled
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