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Design & Creative · Machine Learning

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Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. Highlights of SDK 1.4.357:.
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Blog 3 months ago
LunarG Releases SDK 1.4.357
Highlights of SDK 1.4.357: Major KosmicKrisp performance gains (up to 2.35 faster) + full Vulkan 1.4 exposure on Apple platforms 13 new extensions Scoped GPU-AV + new GPU Dump tool in the Validation Layers Available now for Linux, Windows & macOS
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Blog 4 months ago
SPIR-V on ROCm: A Portable IR for AMD GPUs
ROCm has compiled GPU code ahead of time (AOT), once per target architecture, since its first release. CPU software shifted to runtime just-in-time (JIT) compilation in the 1990s - Java HotSpot, V8, LuaJIT, .NET RyuJIT, PyPy - once the matrix of target wo
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Blog 4 months ago
Leadwerks 5.1 Leverages Khronos glTF and PBR Support
The latest release of Leadwerks 5.1 expands its support for Khronos technologies with new capabilities that improve graphics quality and asset interoperability.Leadwerks now supports the MSFT_texture_dds glTF extension, enabling seamless import and export
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News Leadwerks Community 4 months ago
Better Graphics and Lower System Requirements in Leadwerks 5.1
Leadwerks Game Engine 5.1 is a major update of our game development technology, with better graphics and lower system requirements, including support for integrated graphics. Optimized Deferred Renderer with MSAA Although Leadwerks 5.0 launched with a clu
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Blog 4 months ago
Khronos Group Welcomes Xiaomi as Contributor Member
Xiaomi Corporation was founded in April 2010. Xiaomi is a consumer electronics and smart manufacturing company with smartphones and smart hardware connected by an IoT platform at its core. Embracing their vision of "Make friends with users and be the cool
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Blog 4 months ago
OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations
The OpenXR Conformance Test Suite is freely available as open source, so any implementer can use it to test and improve an implementation. Joining the OpenXR Adopter Program gives an organization the right to submit test results for review by the OpenXR W
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Blog 4 months ago
Developers said…2026 Shader Ecosystem Survey Results
Khronos is excited to release the 2026 Real-Time Shading Ecosystem Survey Report, a summary of insights from over 400 shader developers, graphics programmers, rendering engineers, and tools creators. Conducted between June 16 and July 10, 2026, the survey
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Blog 4 months ago
glTF Interactivity Extension Submitted for Ratification
The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. As interactive 3D content becomes central to a growing range of markets, KHR_interactivity lets creators build portable, self-containe
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Blog 4 months ago
Khronos Announces Vulkanised 2027 and Real-Time Shading Symposium 2027
The Khronos Group today announced dates and venue for two co-located events in Kortrijk, Belgium: Vulkanised 2027 (February 8-10) and the Real-Time Shading Symposium 2027 (February 11-12). Both events will be hosted at Howest University of Applied Science
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Blog 4 months ago
Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max
For years, 3D artists and technical directors working in Autodesk 3ds Max have juggled third-party tools and custom scripts to bring glTF assets into their pipelines. Today, that friction disappears.The Khronos Group has sponsored the glTF 2.0 Importer/Ex
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