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Overview

Transformed by the power of scalable backend engineering, gafferongames is back with a new batch of game networking articles. This time we're going for maximum bandwidth!

News

Blog 2 months ago
Come with me if you want to live
New article coming soon ...
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Blog 3 months ago
Some history around Titanfall and Apex Legends multiplayer
Hi, I'm Glenn Fiedler, I'm a professional game developer working on a 1000 player multiplayer space game.Way back in a past life, I worked on Titanfall and Titanfall 2. There's some interesting history here that's especially relevant now that AWS has anno
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Blog 3 months ago
The best thing that's ever happened for multiplayer games?
Hi, I'm Glenn Fiedler, I'm a professional game developer working on a 1000 player multiplayer space game.These days I spend a lot of my time thinking about game server hosting costs, and especially egress bandwidth costs: the cost of bandwidth sent from m
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Blog 6 months ago
So I'm making a 1000 player multiplayer space game
If you enjoy space games, you're probably familiar with promises of 1000s of players. In fact, Star Citizen has been promising this for a decade (is it done yet?). Other games like Elite: Dangerous and No Man's Sky have high player counts technically, and
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