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News minikin.me 5 months ago
cargo-crap: Finding Untested Complexity in AI-Generated Rust Code
cargo-crap finds complex, poorly tested Rust functions and turns untested complexity into a measurable guardrail for AI-assisted development.
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Blog 9 months ago
The Cost of Outsourcing Thinking to AI
A hiring manager's perspective on the quiet decline of engineering fundamentals.
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Blog 1 year ago
From 'It Might Work' to 'It Will Work': Typestate in Rust
From 'It Might Work' to 'It Will Work': Typestate in Rust
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Blog 1 year ago
The Power of Compile-Time ECS Architecture in Rust
A deep dive into the compile-time ECS architecture in Rust, exploring its advantages over traditional ECS systems and how it can lead to more efficient and maintainable code.
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Blog 1 year ago
Rust Type System Deep Dive From GATs to Type Erasure
A comprehensive dive into Rusts advanced type system features including Generic Associated Types, higher-rank lifetimes, phantom types, typeclass patterns, zero-sized types, and type erasure techniques.
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Blog 1 year ago
Solving the ABA Problem in Rust with Hazard Pointers
Solving the ABA Problem in Rust: Hazard Pointers for Fine-Grained Memory Protection
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Blog 1 year ago
Transition Systems in Rust
Learn how to define and implement state transitions using Rust, creating robust and maintainable transition systems.
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Blog 1 year ago
Epoch Adventures: Breaking Free from ABA in Concurrent Rust
Epoch Adventures: Breaking Free from ABA in Concurrent Rust
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News minikin.me 1 year ago
Solving the ABA Problem in Rust with Tagged Pointers
Solving the ABA Problem in Rust: Tagged Pointers with Versioning
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