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Overview

The Strong is a highly interactive, collections-based museum devoted to the history and exploration of play.

News

Blog 19 days ago
Bagging Board Games for Fun and Nonprofit
The year is 2013. I'm in my college dorm, putting little board game pieces into bags. The year is 2026. I'm in my office, putting little board game pieces into bags. The more things change, the more things stay the same. But these bags are archival polyet
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Blog 1 month ago
Let's Talk About Barbie Hairplay!
By: Dr. Emily R. Aguiló-Pérez, 2025 Valentine-Cosman Research Fellow For generations of children, brushing Barbie's hair has been as central to play as dressing her in the latest fashions. Beyond the familiar brush tucked into countless doll boxes, Mattel
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Blog 1 month ago
The Rise of Scripted Murder Games from China
Jubensha, translated from its original Chinese as "script(ed) murder," shares similarities with Western murder mystery dinner party games, yet equating the two oversimplifies a far more complex cultural phenomenon. Since the 2010s, in China, where the scr
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Blog 2 months ago
The Phenomenon of Rise 'N Fly: A Black History Board Game
When South African bishop Desmond Tutu received the Nobel Peace Prize in 1984 for his anti-apartheid activism, Linda West Olds of Delaware turned to her 10-year-old son Kevin and asked: "Do you know what segregation is?" He did not. Perplexed, Olds probed
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Blog 2 months ago
Double Dare You: Iconic Show Celebrates 40 Years
By Adam Nedeff, researcher for the National Archives of Game Show History "On your mark…get set…GOOOOO!" On October 6, 1986, Marc Summers uttered those words to kick off Nickelodeon's Double Dare… and changed the face of television. Nickelodeon had surviv
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Blog 2 months ago
Pokémon + Stickers = Fun
We all have our preferences, presuppositions, and favorites; the subjects, outlooks, and topics that we gravitate to again and again. That's why I love randomness. It's a tool I use frequently to challenge my own inherent biases in my work here at The Str
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Blog 2 months ago
Nintendo's 1989 Handsfree Controller: A Corporate Chapter in a Longer Accessibility Story
By: Hana Hanifah, 2025 Valentine-Cosman Research Fellow In recent years, the momentum for accessibility in games has gained significant traction. Many custom configurations, such as captions, remappable controls, and adaptable hardware, are becoming the n
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Blog 2 months ago
An Archivist's "Ephemeral Expertise"
A few years ago, while chatting with a visiting research fellow in the Brian Sutton-Smith Library & Archives of Play at The Strong, they posed an interesting question, "So, what is your area of expertise? Video games, toys, something else?" I wasn't quite
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Blog 3 months ago
Game Show Prizes 101
By Adam Nedeff, researcher for the National Archives of Game Show History Prizes on game shows seem fairly straightforward. Here's a nice thing; win the prize. But there's some slight nuance to it that's led to muddled or mistaken information being common
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News museumofplay.org 1 year ago
Origins of Uno
Inducted Year: 2018 The Robbins family of Reading, Ohio, loved to play cards, especially the game crazy eights. But that game's tricky rule variations sometimes led to friendly family arguments. Merle Robbins, a barber by trade and the father of the famil
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Growth

Hiring Momentum
57/100
Growing
Open positions
2
3 opened / 1 closed in 30 days
Median time-to-fill
5 days
faster than 82% of the market
ATS activity
Every ~10 hours
Today
Hiring Dynamics 0%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Customer Success
67% ▲
Field & Service
33% ▲

Offices

Where the company hires and what each office is for
Cities
1
Hiring now
1
Countries
1
Busiest office
Rochester
Rochester United States
2 open roles 3 posted in 90 days $34k Avg Salary
hires for Customer Success, Field & Service
seen since Sep 2026 job postings