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Overview

Email: nathalie [ dot ] lawhead [ at ] gmail [ dot ] comGoogle Talk: nathalie [ dot ] lawhead [ at ] gmail [ dot ] comSkype: nathalielawhead Mastodon Tumblr Twitter Nathalie Lawhead is a non-binary net-artist, software creator, and game designer.

News

Blog 2 months ago
because the machine must break (true empowerment in the age of AI tools)
A while ago I got an email from someone saying they found my work while looking through recent "vibe-coded and AI-built games"… And they wanted to feature my games on this AI website. You can imagine the bout of panic. Vibe-coded?? How did they jump to th
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Blog 3 months ago
The groundwork for resilience - musings from The Glasgow Independent Games Festival
Years ago, during my second time at IndieCade, and when I was fairly new to attending video game events, there was a lot of talk about prioritizing events that focus on local community over an international crowd. The conversation being that it was more i
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Blog 5 months ago
Meanderware: Things I loved about cyberspace
The name "meanderware" is based on what people used to call my first netart project. I always loved the term. It kind of encapsulates that era of internet exploration, or fascination with digital work. The joy of existing in a digital space.
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Blog 6 months ago
I persisted! The macOS version of "she danced in the wind like a holographic dream before the world died" is here x)
I wasn't able to give up on the macOS version, so after a lot of hard work (way too much hard work… the working was HARD)… there's now a functional macOS version. Get it here: https://alienmelon.itch.io/flower Some features do not work, but this does not
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Blog 6 months ago
The Linux build of "she danced in the wind like a holographic dream before the world died" is here! -and why there will be no MacOS build :((
I hope the Linux build will work. At least Linux is free, so I can keep trying if it doesn't!
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Blog 8 months ago
Steam, Moderation, Toxicity, and "this shouldn't be normal"
I guess I'm going to be here to vent a little, about culture in general, because I'm doing a bunch of maintenance and have to watch status bars go up… It's been an interesting past few weeks. I think the biggest observation I have is how absolutely everyt
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Blog 8 months ago
My new game poem is here! "she danced in the wind like a holographic dream before the world died"
I just published my newest work to itch.io. It's called "she danced in the wind like a holographic dream before the world died". A game that ended up being very relevant to the social climate right now, even though I've been working on it for over a year.
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Blog 10 months ago
One whole year of video game recommendations
The EU game scene was always something I admired from a distance. All the quirky interesting events that you'd only hear about when you attended GDC for your once-a-year catchup with friends that flew in from all around the world... You know, when you'd f
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Blog 11 months ago
Alternative Games From The Fringes Of Cyberspace (fighting for art and something better in this dystopian digital world)
Yesterday I gave a talk as part of Ljudmila's Kontrolerji series of events. The day before, a friend had an exhibition opening where him and another artist made an installation (a game-like playable installation) about mold. It was beautiful to see in per
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