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Overview
Fans are becoming more relevant every day. They are engaged, supportive and creative audiences. Fields such as fan studies provide insights into these cultures, and the wider creator economy. Here are some of the trends that I explore in my work. Fan-centric economy - Business models are changing.
News
Silksong and Difficult Games: A Typology of Game Fandom
Difficult games, such as Dark Souls, Elden Ring, or Silksong, do not always have a good reputation. For a long time, I dared not touch these games myself. They simply seemed to challenging. By the time that I had finished Dark Souls last year, I had turne
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The Problem with Vibe Coding
Vibe coding, you might have heard of it. It's a new buzzword in tech. The discourse around the word is largely positive, pushed by AI enthusiasts. Former OpenAI researcher Andrej Karpathy referred to it on X to describe how AI allows users to "give in to
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Media Studies 2.0
Researching media has gotten more complex today. One important reason is that online cultures have radically changed the past years, partly due to the rise of algorithmic media and generative AI. Where we used to believe the internet would empower citizen
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Representation of Fandom in Kpop Demon Hunters
The past months, Kpop Demon Hunters has been a massive success on Netflix. This animation film about a girl band fighting demons became a worldwide phenomenon and its sing-along version even aired exclusively in cinemas. Its hit songs, like Soda Pop and G
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The Grand Budapest, Media Tourism and Fictional TripAdvisor Pages
Summeris a great time to book a holiday.If you're a fan,you might like to book a tripto relevant places, such asfilm sets, conventions and festivals. Whether it's a stroll through…
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