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2026-04-01 The Agent-Native Editor Was Invented in 1976 2026-03-22 Building an FPGA 3dfx Voodoo with Modern RTL Tools 2020-04-15 OpenRISK - A Peer-to-Peer Multiplayer Board Game 2020-03-07 Kapow - Making a Game in Real-Mode x86 Assembly Emacs 30.2 (Org mode 9.7.11) 2026-04-01 The Agent-Native…
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The Agent-Native Editor Was Invented in 1976
Integrating LLM completions and a chat UI does not make an editor agent-native. These features help users generate code with language models. But they miss the more important shift: coding agents have made bespoke software and custom tooling cheaper, fast
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Building an FPGA 3dfx Voodoo with Modern RTL Tools
This frame of Screamer 2 was rendered not by an original 3dfx card and not by an emulator, but by an FPGA reimplementation of the Voodoo 1 that I wrote in SpinalHDL. Available on GitHub. Read the full post
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OpenRISK - A Peer-to-Peer Multiplayer Board Game
I have never used JavaScript before this project. Like many others, I always wrote it off as a "Quiche" language, in the same vein as Python, Scratch, and Visual Basic. I still think this idea has some merit, but after considering how prevalent JavaScript
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