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Building Progressively Enhanced Forms Using htmx
I recently built a new form for ties , with lots of interactivity. It's for editing a bookmark and connecting it to lists: A screencast of a form for editing a bookmark. The user presses a button to rename the bookmark to the title fetched from the bookma
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Linkblocks Progress Update: January 2025
January 2025 update: linkblocks is now named ties . This post still uses the old name for posterity. Linkblocks has been selected for a grant by NLnet! The grant's goal is to implement federation, full-text search, and collaborative features. This is the
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Activism, Lowtech, Transhumanism and Sprouting: Links from the Solarpunk Camp 2024
Last week, we organized the Solarpunk Camp 2024 , a gathering of people looking to make utopias imaginable and tangible. The event was better than I ever imagined, with incredibly generous and warm-hearted people exchanging knowledge and dreams about comm
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'I'm excited for the Games': Holden resident Aisyah Rafa'ee is poised for fine rowing performance at her second Olympics
Rafa'ee is competing in Games for second time, having rowed in Rio eight years ago
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On the Emotional Side of Public Software Funding
I just received the fourth rejection from a public funding program for one of my software projects. I'd like to tell you how this made me feel. I have observed others expressing frustration and I think it's healthy to discus...
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Introducing linkblocks, the Federated Bookmark Manager
January 2025 update: linkblocks is now named ties . This post still uses the old name for posterity. tl;dr: linkblocks is a tool for collecting and organizing bookmarks together. Try out the linkblocks demo here. The web is full of knowledge and art. Of c
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A CSS-Only Overflow Indicator for Multiline Text
When building archive.observer , a page for browsing the AskHistorians subreddit archives, I wanted to preview the text for each post in a list: Posts in that subreddit can be quite long, so I wanted to truncate the preview to a fixed number of lines. If
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Deploying Godot 4 HTML exports with cross-origin isolation
Godot 4 games exported to HTML use a JavaScript feature called SharedArrayBuffer . This allows sharing memory between the main thread and service workers efficiently. However, it makes it possible for scripts loaded from other pages to access this shared
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Making peer-to-peer multiplayer seamless with Godot
When we started developing our recently-released mini-strategy game 2 Planets , we wanted to add networked multiplayer support. Since the game is a side project and would be released for free, we didn't want to spend much time and money on maintaining ded
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Unity: Wishes for 2021
I've recently finished building a VR project in Unity. Since I've worked with Unity before and have gathered a little experience, I'm going to talk about that and highlight some topics I'd love to see addressed in the next few years. Side note Check out m
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