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Overview

Learn to Code Retro Games with RetroGameCoders. Retro Game Coders is your home for learning retro game development, from retro game programming tutorials, analyzing classic retro code, through to retro programming for modern systems.

News

Blog 1 month ago
AndyH/Hewco Retro Game Developer Interview
AndyH graciously allowed me to interrogate chat with him about all things retro game development. I love hearing the background behind how people arrive at coding for old computers and the love they have for them. While he has been programming games for a
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Blog 1 month ago
Cross-Platform Amiga and Atari ST C Programming ("Not Conio But Compatible")
So far in this combined Amiga + Atari ST mini-series we've built up the basics of writing C with vbcc for both machines in parallel: Hello World with vbcc: the toolchain, the first build, and the in-browser IDE that runs both targets. Counter loops and ga
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Blog 1 month ago
Programming the Amiga and Atari ST in C: Reading Keyboard Input
This is the fourth and final building-block post on the way to the multi-platform roguelike in C. We have output, a loop, and a tile palette, all working on both the Amiga and the Atari ST. The missing piece is input, a way for the player to tell the game
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Blog 1 month ago
C64 BASIC Dungeon Crawler: Goblin Attack! (C64 BASIC Part 8)
In part seven the dungeon was full of goblins that were about as threatening as garden gnomes. They stayed exactly where the map generator dropped them. You could walk up, poke them, take five points of damage and stroll away, and they'd still be standing
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Blog 1 month ago
Code ZX Spectrum Next in a Web Browser (ZXGo Emulator in JS)
The ZX Spectrum Next is a huge win for the speccy community, and is now about to deliver their third Kickstarter to backers. I've already said how much I love the ZX Next, so of course I want to develop games and other software for it. Here is where I hit
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Jobs

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