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Salary
≈ $79k – $162k per year (Estimated)
Location
In office (New York)
Seniority
Middle · 3+ years exp
Visa
H-1B filings in 12 months: 16,768 · for this role: 7,610 · green card filings: 56
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 21, 2026. First seen by Alion on Jul 17, 2026. Amazon scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Amazon is an American technology and retail conglomerate founded by Jeff Bezos in 1994 as an online bookstore and headquartered in Seattle, Washington. It operates the world's largest online marketplace together with a global logistics network, physical grocery stores and a third-party seller platform that accounts for most units sold. Amazon Web Services, launched in 2006, is the leading public cloud provider and generates the majority of the group's operating profit, while advertising, Prime Video, Alexa devices and Kuiper satellite broadband round out the business.

Fauna trains its robots in simulation long before they touch the real world, and that only works if what the robot sees in sim is faithful to reality. We’re looking for a Simulation & Rendering Engineer to build the engineering behind that: the tooling and pipelines spanning our physics simulation and our photorealistic, real-time rendering that produce the synthetic data our perception and visuomotor policies learn from.

You’ll partner with technical artists and scientists, focusing your work on the systems side: making renders reproducible, driving the engine and its assets from automation, and running the pipeline at scale. You will broaden the horizon of what robots experience in simulation by scaling up how it is rendered.

Key job responsibilities

- Work across physics simulation and our real-time rendering systems, building the tooling behind a synthetic data pipeline

- Make rendering deterministic and reproducible through tooling and tests

- Drive rendering engines from automation: scripting layers, asset baking and cooking, and the and content pipeline that lets renders run at scale

- Partner with technical artists to infuse assets into a robust, automated rendering pipeline

- Improve the rendering pipeline to maximize transfer from simulation to the real robot

About the team

Fauna Robotics, an Amazon company, is building capable, safe, and genuinely delightful robots for everyday life. Our goal is simple: make robots people actually want to live and interact with in everyday human spaces.

We believe that future won’t arrive until building for robotics becomes far more accessible. Today, too much effort is spent reinventing the fundamentals. We’re changing that by developing tightly integrated hardware and software systems that make it faster, safer, and more intuitive to create real-world robotic products.

Our work spans the full stack: mechanical design, control systems, dynamic modeling, and intelligent software. The focus is not just functionality, but experience. We’re building robots that feel responsive, expressive, and genuinely useful.

At Fauna, you’ll work at the frontier of this space, helping define how robots move, manipulate, and interact with people in natural environments. It’s an opportunity to solve hard problems across hardware and software with a team focused on making robotics accessible and joyful to build.

If you care about making robotics real for everyone and building systems that are as delightful as they are capable, we’d like to hear from you.

Basic qualifications

- 3+ years of non-internship professional software development experience

- 2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience

- Experience programming with at least one modern language such as Python, Ruby, Golang, Java, C++, C#, Rust

- Bachelor's degree or above in robotics, mechanical/mechatronics engineering, systems engineering or related field

- Hands-on experience with a real-time 3D or game engine (e.g., Unreal Engine or Unity)

- Solid grasp of 3D math: coordinate-frame transforms, quaternions, and camera models

Preferred qualifications

- Experience with real-time rendering and graphics pipelines, including GPU rendering and lighting, and producing image, depth, or segmentation data

- Experience driving a game engine through automation: scripting, asset baking/cooking, and headless build and content pipelines

- Experience with robotics or physics simulation (e.g., Isaac Sim/Isaac Lab, MuJoCo), domain randomization, and sim-to-real transfer

- Experience building deterministic, reproducible systems and the golden-image or trajectory regression tests that protect them

Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status, disability, or other legally protected status.

Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit https://amazon.jobs/content/en/how-we-hire/accommodations for more information. If the country/region you’re applying in isn’t listed, please contact your Recruiting Partner.

The base salary range for this position is listed below. Your Amazon package will include sign-on payments and restricted stock units (RSUs). Final compensation will be determined based on factors including experience, qualifications, and location. Amazon also offers comprehensive benefits including health insurance (medical, dental, vision, prescription, Basic Life & AD&D insurance and option for Supplemental life plans, EAP, Mental Health Support, Medical Advice Line, Flexible Spending Accounts, Adoption and Surrogacy Reimbursement coverage), 401(k) matching, paid time off, and parental leave. Learn more about our benefits at https://amazon.jobs/en/benefits.

USA, NY, New York - 158,100.00 - 213,800.00 USD annually

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