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Salary
≈ $29k – $77k per year (Estimated)
Location
In office (Abu Dhabi)
Seniority
Senior · 5+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 25, 2026. First seen by Alion on Sep 22, 2026.

Overview
Company
Impact
Profile match
Analog is an artificial intelligence company based in Abu Dhabi that develops what it calls Physical Intelligence, AI systems that learn from the physical world. Its platform links people, places, devices and sensors into a continuously learning world model intended for robotics and edge AI applications. The company is headquartered in Abu Dhabi, United Arab Emirates.

We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.

Responsibilities

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya

  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions

  • Create clean, stable, and animator-friendly control rigs focused on performance and usability

  • Collaborate closely with animators to support expressive and efficient animation workflows

  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams

  • Debug, iterate, and improve rigs based on animation and runtime feedback

  • Maintain and improve existing rigs without compromising quality or consistency

This Role Is Not

  • A Tech Artist or tools-focused role

  • A lead-only or supervisory position with limited hands-on rigging

  • An animation-first position

  • A Blender- or 3ds Max-centric rigging role

Qualifications

  • Expert-level rigging experience in Autodesk Maya (non-negotiable)

  • 5+ years of professional experience as a character or creature rigger

  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences)

  • Strong understanding of anatomy, deformation, skinning, and corrective techniques

  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs

  • Experience working with Unity or Unreal pipelines from a rigging perspective

  • Ability to work independently, take ownership, and deliver production-ready work

  • Strong communication skills and ability to clearly explain rigging decisions

Nice to Have

  • Cloth, hair, or secondary motion setups in Maya or real-time environments

  • Motion capture familiarity and basic mocap cleanup workflows

  • Understanding of character modeling and texturing pipelines

Portfolio Requirement

  • Applicants must provide a portfolio that clearly demonstrates:

  • Multiple fully built character or creature rigs

  • Clear evidence of personal, hands-on contribution

  • Deformation quality, control design, and animator usability

Candidates should be comfortable walking through their rigs and explaining how and why they were built.

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