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Location
In office
Seniority
Architect · 3+ years exp

Confirmed on the employer's own hiring board on Oct 17, 2026. First seen by Alion on Aug 31, 2026.

Overview
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ANIMA We are an award-winning character animation studio with passion for art and cinema. Anima has been one of the leading 3D animation studios in the Nordic region for two decades. The studio consists of seamlessly connected sites atHelsinkiandKuala Lumpur.

Company Description:

Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact with your work, ideas, and craftsmanship.

We are currently looking for Pipeline Technical Director to join our quest.

Job Summary:

The Pipeline Technical Director will be working under Lead Pipeline director, and CG supervisor to build an effective CG pipeline. Each pipeline TD will be responsible for developingand maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced way. The work involves developing, deploying, maintaining and supporting the required pipeline, as well as third party integration for the pipeline discipline(s) being serviced. As a pipeline TD, you will support a wide range of departments such as Asset, Animation, Lighting, Compositing, FX, along with their interdepartmental workflows and processes.

Key Responsibilities:

  • Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts
  • Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team
  • Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems
  • Act as an on-call resource for show production staff
  • Collaborate effectively with artists, production supervisors, and technical staff across studios in Malaysia & Finland
  • Work primarily on tools of moderate complexity, requiring general understanding of the larger pipeline
  • Provide front-line support and gather information about artist problems and obstacles; resolve complex user errors; connect artists with deeper problems to appropriate technical support
  • Develop broad knowledge of software, systems, and standards and conventions used in production
  • Update documentation for the pipeline and tools to reflect any changes that are made

Required Skills:

  • 3+ years of experience in animation or visual effects for film or television
  • Experience developing for Maya, Nuke or Houdini
  • Strong experience in Python
  • Proficiency in Linux
  • Excellent communication, troubleshooting and debugging skills
  • Ability to work independently and as part of a team
  • Good understanding of the entire animation process, from layout to modeling and texturing, rigging, animation, rendering and compositing
  • Experience in designing and building database systems

Remark:

  • Malaysian citizens/local applicants will be prioritized.
  • This is an on-site position based at our studio in Kota Damansara, Malaysia.
  • Kindly note, the reviewing of applications may take more than two (2) weeks to complete.
  • Only shortlisted candidates will be contacted for the next phase.
  • Immediate joiners are highly preferred.
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