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Salary
≈ $215k – $478k per year (Estimated)
Location
In office (Cupertino)
Visa
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Confirmed on the employer's own hiring board on Oct 29, 2026. First seen by Alion on Sep 30, 2026. Apple scores A on the Alion truth index.

Overview
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Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.

At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Behavior Designer to join our diverse team of engineers, artists and designers and help us take character interaction to the next level. This position focuses on the design of a character's responses to people and to its environment, with emphasis on expression, responsiveness, and timing, to push the limits of the next generation of interactive computing.

Description

This role requires a deep understanding of social interaction, technical proficiency in behavior authoring tools, and the ability to work within real-time constraints while maintaining high creative standards. The emphasis is on how expression, animation, and speech combine in performance, with dialogue authored in partnership with writers.

Minimum Qualifications

Experience authoring and tuning NPC or companion character behaviors using tools like behavior trees, state machines, utility systems, or visual scripting

Working knowledge of interactive animation, including idles, reactions, look-ats, and additive layers

Experience with real-time game engines like Unity, Unreal, or others

Understanding of technical constraints in real-time environments

Great at providing and receiving feedback while working in a collaborative, cross-discipline environment

Preferred Qualifications

Background in animation, acting, physical comedy, or improvisation

Familiarity with conversational systems, including latency and failure modes

Solid grasp of the traditional principles of animation and performance

Prototyping, iterating, and evaluation skills

Experience with themed entertainment, animatronics, or interactive installation work

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