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Salary
≈ $224k – $385k per year (Estimated)
Location
In office (Cupertino)
Seniority
Senior · 7+ years exp
Visa
H-1B filings in 12 months: 6,350 · for this role: 2,720 · green card filings: 37

Confirmed on the employer's own hiring board on Oct 12, 2026. First seen by Alion on Oct 1, 2026. Apple scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.

Apple is where individual imaginations gather together to do great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do.

Description

Apple's Product & Design is seeking a Senior Design Engineer to join a team of motion designers, technical artists, and engineers building custom experiences and interactions natively across Apple's ecosystem: iPhone, iPad, Mac, Watch, and Vision Pro. You'll partner closely with Design teams across the Services organization, like Apple Weather, Apple Pay, and Apple Sports, to create work with the fluidity and polish people expect from Apple.

You'll spend most of your time bringing compelling interactions and interfaces to life, while also helping shape what comes next by exploring new ideas. The ideal candidate has the design sense to imagine interactions at that level of polish and the engineering skills to build them.

Build everything from individual interface elements to complete prototypes that demonstrate new concepts and showcase features of current and future products. Build multiple iterations as requirements evolve quickly. Craft navigation models, gesture handling, and physics-based animation that feel native to each platform. Provide code and integration support to engineering teams for product features that require complex interactions and motion. Create tools and plugins needed by the design team.

Minimum Qualifications

7+ years experience building apps or prototypes for Apple platforms - iOS, macOS, tvOS, visionOS.

Proficiency with Swift, SwiftUI, and UIKit.

Experience building polished, responsive UIs with attention to detail and motion.

Fluency with gesture handling, Core Animation, and physics-based, interruptible animation.

Ability to work closely with designers, and iterate quickly on ideas.

Strong programming skills, and a passion to learn new & evolving technologies.

Effective time management with an ability to spearhead multiple projects.

Preferred Qualifications

Experience across more than one Apple platform, including tvOS, macOS, or visionOS.

Familiarity with Metal, Core Image, Core Graphics, RealityKit, Reality Composer, or ARKit, along with familiarity with lower-level rendering and performance work.

Experience building tools, plugins, or parameter-tuning harnesses for design workflows.

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