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Salary
≈ $232k – $424k per year (Estimated)
Location
In office (Seattle)
Seniority
Senior · 5+ years exp
Visa
H-1B filings in 12 months: 6,350 · for this role: 2,996 · green card filings: 37

Confirmed on the employer's own hiring board on Oct 15, 2026. First seen by Alion on Oct 15, 2026. Apple scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.

Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.

Description

We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.

Minimum Qualifications

BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications

Mastery of writing C++ that is safe, performant, readable, and built to last

Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)

Ability to use 3D geometry and linear algebra to solve graphics problems

Experience with multi-threaded engine architectures and synchronization

Methodical debugging mindset and tenacious problem-solving instincts

Communication skills to make complex ideas clear to leadership and the collaboration skills to focus teams’ efforts

Deep ownership of the features you ship

Preferred Qualifications

Track record of shipping interactive rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux

Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code

Proficiency with GPU profiling tools and performance optimization for mobile platforms

Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments

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