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Salary
≈ $161k – $331k per year (Estimated)
Location
In office (Cupertino)
Seniority
Senior · 7+ years exp
Visa
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Confirmed on the employer's own hiring board on Oct 13, 2026. First seen by Alion on Oct 1, 2026. Apple scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.

Apple is where individual imaginations gather together to do great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do.

Description

Apple's Product & Design is seeking a Senior Technical Artist Engineer to join a team of motion designers, technical artists, and engineers crafting future experiences and interactions for Apple platforms. You'll partner closely with Design teams across the Services organization, like Apple Weather, Apple Pay, and Apple Sports, to create experiences with the fluidity and polish people expect from Apple.

You'll spend most of your time bringing compelling visuals and interactions to life, while also helping shape what comes next by exploring new ideas. The ideal candidate is creative enough to imagine experiences at that level of polish and technical enough to build them.

Build real-time visual systems in Metal & VFX: materials and effects, particles and simulation, procedural and generative visuals, and the custom interfaces they live in. Write and optimize shaders that hold frame rate on device. Build custom controls, transitions, and gesture-driven animation from the ground up. Build multiple iterations as requirements evolve quickly. Provide code and integration support to engineering teams for product features that require complex visual elements and animation. Create tools and plugins needed by the design team.

Minimum Qualifications

7+ years of experience with the Metal framework or similar graphics technologies, writing shaders for visual effects, custom filters, and real-time 3D graphics.

Experience authoring particle systems, simulations, or other procedural and generative visual systems.

Understanding of the GPU pipeline, shader performance optimization, and platform constraints.

Experience building custom controls, transitions, and gesture-driven animation from the ground up, and integrating GPU-rendered content into a live view hierarchy.

Proficiency with Swift, SwiftUI, and UIKit.

Ability to work closely with designers and iterate quickly on ideas.

Strong programming skills and a passion for learning new and evolving technologies.

Preferred Qualifications

A portfolio, reel, or set of builds demonstrating shader, effects, or generative work.

Creative coding and real-time engine experience: Processing, p5.js, Three.js, WebGL/GLSL, TouchDesigner, or Unity.

Experience importing/exporting files from Cinema 4D, Maya, Houdini, Blender, or other 3D software.

Experience with RealityKit, Reality Composer, SceneKit, or ARKit.

Scripting tools experience (e.g., for prototyping workflows or macOS apps).

A sharp eye for UI and interaction design with a strong sense of motion, detail, and timing.

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