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Salary
≈ $155k – $310k per year (Estimated)
Location
In office (Waltham)
Seniority
Middle · 3+ years exp
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Confirmed on the employer's own hiring board on Oct 12, 2026. First seen by Alion on May 29, 2026. Apple scores B on the Alion truth index.

Overview
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Impact
Profile match
Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices!

Join a team of expert software engineers with diverse backgrounds (graphics, video encoding, video processing, file systems, CPUs and caching, kernel programming, embedded systems) to develop graphics validation software and integrate it into system level test environment.

Description

You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem.

You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC.

You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups.

You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.)

You will debug SoC software and hardware issues, and perform system level validation.

Minimum Qualifications

A minimum of a bachelor's degree in relevant field and a minimum of 3 years of relevant industry experience in silicon validation software engineering or related field

Preferred Qualifications

Experienced with Graphics, OpenGL, and CUDA

Understanding of the GPU pipeline and graphics theory

Understanding of system and SoC architectures

Experienced with image processing, memory hierarchies, and compilers

Strong C/C++ programming skills

Implement and run ML/LLM workloads for GPU characterization

Proficient in Python and GNU Make

Deep understanding of compute systems, operating systems, and computer architecture

Passionate about writing code close to the hardware, and debugging.

In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.

You enjoy the validation mentality: meticulous, curious, and persistent.

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