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Salary
$90k – $192k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior · 9+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

Blight: Survival is a cooperative action-horror game set in a brutal medieval world.

Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.

As Senior Combat Designer, you will closely work with the Senior Design Director and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality.

In this role you will :

  • Design, implement, and iterate on melee and ranged combat systems to create engaging and impactful player. experiences.
  • Define weapon identities, movesets, combat mechanics, and gameplay behaviors that make each weapon feel unique and satisfying to use.
  • Develop and balance core combat systems including damage types, armor interactions, status effects, stagger systems, and combat progression.
  • Collaborate with Animation, AI, Programming, VFX, Audio, and UX teams to improve combat feel, responsiveness, and overall gameplay quality.
  • Prototype, test, tune, and document combat features throughout development using Unreal Engine and internal tools.
  • Analyze player experience, identify gameplay issues, and continuously refine combat balance to support the game's survival and cooperative pillars.

What we're looking for :

  • 9+ years of experience in the video game industry, including significant experience designing and balancing combat systems on shipped titles.

  • Strong understanding of melee combat design, weapon balancing, enemy interactions, player feedback, and game feel.

  • Experience with 3Cs (Character, Camera, Controls) and their impact on creating responsive and satisfying combat experiences.

  • Experience working on third-person action, action-RPG, multiplayer combat, or melee-focused games.

  • Proficiency with Unreal Engine and Blueprints for prototyping, implementation, and iteration purposes is considered a strong asset.

  • Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.

Dans ce rôle vous devrez :

  • Concevoir, implanter et faire évoluer des systèmes de combat au corps à corps et à distance afin de créer des expériences de jeu engageantes et percutantes;
  • Définir l’identité des armes, leurs ensembles de mouvements (movesets), leurs mécaniques de combat et leurs comportements de gameplay afin que chaque arme soit unique et satisfaisante à utiliser;
  • Développer et équilibrer les systèmes de combat fondamentaux, incluant les types de dégâts, les interactions avec l’armure, les effets d’état, les systèmes d’étourdissement (stagger) et la progression en combat;
  • Collaborer étroitement avec les équipes d’animation, d’IA, de programmation, de VFX, d’audio et d’UX afin d’améliorer les sensations de combat, la réactivité et la qualité globale de l’expérience de jeu;
  • Prototyper, tester, ajuster et documenter les fonctionnalités de combat tout au long du développement à l’aide d’Unreal Engine et des outils internes;
  • Analyser l’expérience des joueur·euse·s, identifier les enjeux de gameplay et affiner continuellement l’équilibrage du combat afin de soutenir les piliers de survie et de coopération du jeu.

Ce que nous recherchons :

  • 9+ années d’expérience dans l’industrie du jeu vidéo, incluant une expérience significative en conception et en équilibrage de systèmes de combat sur des titres commercialisés;
  • Excellente compréhension du design de combat au corps à corps, de l’équilibrage des armes, des interactions avec les ennemis, de la rétroaction au joueur et des sensations de jeu (game feel);
  • Expérience avec les 3C (personnage, caméra et contrôles) et compréhension de leur impact sur la création d’expériences de combat réactives et satisfaisantes;
  • Expérience sur des jeux d’action à la troisième personne, des jeux d’action-RPG, des jeux multijoueurs axés sur le combat ou des jeux mettant l’accent sur le combat au corps à corps;
  • Maîtrise d’Unreal Engine et des Blueprints pour le prototypage, l’implantation et l’itération, un atout important;
  • Excellentes aptitudes en communication et en collaboration, avec la capacité de travailler efficacement avec plusieurs disciplines.
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