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Salary
$49k – $123k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior · 6+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

Help shape the next era of an iconic survival franchise.

For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.

As a Senior Character Artist on 7 Days to Die, you will play a key role in bringing the game's survivors, zombies, and world inhabitants to life through high-quality character creation. Working closely with a multidisciplinary team, you will craft immersive, realistic assets that enhance the visual identity of the project.

In this role you will:

  • Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project.
  • Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines.
  • Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines.
  • Collaborate closely with Art Director, Art Leads, Animators, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development.
  • Contribute to pipeline improvements, and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality.

What we are looking for:

  • Experience delivering high-quality character assets for shipped titles.
  • Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Blender, ZBrush, Substance Painter, Marvelous Designer and Photoshop.
  • Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling.
  • Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unity.
  • A strong portfolio showcasing realistic character art and game-ready assets.

Dans ce rôle, tu devras:

  • Créer des assets de haute qualité, incluant des personnages, des vêtements, des coiffures, des textures, des matériaux et des accessoires complémentaires;
  • Prendre en charge la création de personnages complexes et emblématiques, de l'interprétation du concept jusqu'à l'intégration finale en jeu;

  • Produire du contenu réaliste et visuellement percutant qui soutient l'atmosphère et la narration du projet;

  • Optimiser les assets afin de respecter les contraintes techniques, les exigences du moteur de jeu et les standards de production;

  • Collaborer étroitement avec la direction artistique, les responsables artistiques, les animateur·trice·s, les artistes techniques et les autres disciplines afin d'assurer une vision cohérente du projet;

  • Contribuer à l'amélioration des pipelines, des méthodes de travail et des processus de production afin d'accroître l'efficacité et la qualité des livrables.

Ce que nous recherchons:

  • Plus de 6 années d'expérience comme artiste de personnages dans l'industrie du jeu vidéo, avec une participation reconnue à des jeux commercialisés;
  • Une solide expertise en modélisation de personnages, sculpture numérique, texturage et création de matériaux;

  • Une excellente capacité à créer des personnages, vêtements et coiffures réalistes, démontrant une forte attention aux détails, à l'anatomie et à la narration visuelle;

  • Une bonne compréhension des pipelines de production de jeux vidéo, incluant la topologie temps réel, le dépliage UV, le baking, l'optimisation et la création de niveaux de détail (LOD);

  • De l'expérience dans l'intégration d'assets dans un moteur de jeu et la collaboration au sein d'équipes multidisciplinaires;

  • Une maîtrise de Blender, ZBrush, Substance Painter, Marvelous Designer, Photoshop et Unity, ainsi qu'un portfolio démontrant des personnages réalistes de qualité jeu vidéo.

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