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Salary
$49k – $125k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior · 6+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

Are you ready to revolutionize the gaming industry with your expertise in texture art? We're currently seeking a Senior Texture Artist to join our team.

As a Senior Texture Artist, you will play a key role in bringing the iconic and terrifying world of Dead by Daylight to life. You will create high-quality textures and materials for environments while maintaining the project's artistic vision and technical standards. You will take ownership of complex textures and help elevate the visual quality and consistency of the game. This role is ideal for an experienced artist with a strong artistic eye, exceptional attention to detail, and a passion for creating memorable horror experiences.

In this role you will:

  • Partner closely with Environment Artists to understand the needs of each environment and provide guidance on the most effective textures, materials, and techniques to bring them to life.
  • Translate the artistic vision into high-quality environment textures, balancing realism, visual storytelling, and technical requirements across architectural spaces and assets.
  • Calibrate, refine, and polish textures and materials, ensuring they integrate seamlessly into the world and meet the project's visual and technical standards.
  • Contribute to improving texture workflows and best practices, sharing knowledge, techniques, and solutions that help artists create high-quality environments more efficiently.
  • Shape and organize the environment texture pipeline in collaboration with the Technical Art Director, Art Lead, and Lighting Artist, ensuring efficient workflows and consistent visual quality.

What we’re looking for:

  • 6+ years of experience as a Texture Artist, with experience delivering high-quality environment assets for shipped video game titles.
  • Experience with Unreal, Substance Designer and understanding of PBR and the impact on the lighting process.
  • Strong understanding of architectural materials, surface definition, composition, color, value, and scale, with an exceptional eye for detail and visual consistency.
  • Good understanding of game art production pipelines, optimization, memory budget, mipmaps, texture packing, tillable texture creation, texel density, resolution, and asset integration into Unreal Engine.
  • Able to create trimsheet material using some basic 3d skills for baking.
  • A strong portfolio showcasing high-quality, realistic environment, architectural, and material work.
  • A plus:

  • Able to create and modify materials in unreal (Shader graph, Material Function, Layering, etc.)
  • Knowledge of Photoshop and Substance painter.

Dans ce rôle, tu devras:

  • Collaborer étroitement avec les Artistes d’environnement afin de comprendre les besoins de chaque environnement et de les guider vers les textures, matériaux et techniques les plus efficaces pour leur donner vie;
  • Traduire la vision artistique en textures d’environnement de haute qualité, en trouvant le juste équilibre entre réalisme, narration visuelle et exigences techniques pour les espaces architecturaux et les différents actifs;
  • Calibrer, raffiner et peaufiner les textures et les matériaux afin de garantir leur intégration harmonieuse dans l’univers du jeu et leur conformité aux standards visuels et techniques du projet;
  • Contribuer à l’amélioration des workflows et des bonnes pratiques liés aux textures, en partageant des connaissances, des techniques et des solutions permettant aux artistes de créer des environnements de haute qualité plus efficacement;
  • Définir et structurer le pipeline de textures d’environnement en collaboration avec le Directeur artistique technique, le Lead artistique et l’Artiste éclairage, afin d’assurer des workflows efficaces et une qualité visuelle cohérente.

Ce que nous recherchons:

  • Plus de 6 ans d’expérience en tant qu’Artiste de textures, avec une expérience dans la création et la livraison d’actifs d’environnement de haute qualité pour des jeux vidéo livrés;
  • Expérience avec Unreal Engine et Substance Designer, ainsi qu’une bonne compréhension du PBR et de son impact sur le processus d’éclairage;
  • Solide compréhension des matériaux architecturaux, de la définition des surfaces, de la composition, de la couleur, des valeurs et de l’échelle, avec un œil exceptionnel pour le détail et la cohérence visuelle;
  • Bonne compréhension des pipelines de production artistique pour les jeux vidéo, de l’optimisation, des budgets mémoire, des mipmaps, de l’assemblage des textures (texture packing), de la création de textures répétables (tileable), de la densité de texels, de la résolution et de l’intégration des actifs dans Unreal;
  • Capacité à créer des matériaux de type trimsheet, avec des compétences de base en 3D pour la création de textures par baking;
  • Avoir un portfolio solide démontrant une expertise de haute qualité en création d’environnements réalistes, de matériaux et d’éléments architecturaux.
  • Un plus :

  • Capacité à créer et à modifier des matériaux dans l’engin Unreal (Shader Graph, Material Functions, layering, etc.).
  • Bonne connaissance de Photoshop et de Substance Painter.
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