Confirmed on the employer's own hiring board on Oct 29, 2026. First seen by Alion on Sep 14, 2026.
Our Previs Supervisor will work alongside the Director, Animation Supervisor and CG Supervisor. You will be visualising sequences from storyboards and animatics, using assets created by the Modelling teams.
As Previs Supervisor, you will have a good understanding of camera work and terminology, such as lenses, composition, and staging. You will create the first pass of rough posing and timing of characters, assets and camera work based on feedback from the Director and Editor.
We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.
Please note that this vacancy can close early if we receive a high number of applications.
This opportunity is to work on a feature film with the role starting in approx November 2026.
Day to Day:
- Working with the Director and Animation Supervisor to create sequences from storyboards and animatics
- Working with the CG Supervisor to plan staging in the 3D layouts, with blocks of characters and camera
- Quickly prototyping/testing assets in Scene to give feedback to the asset departments
- Refining of cameras at the animation stage, where required
- Understanding the impact shots will have on the Lighting and FX departments
- Establishing character blocking, camera position and animate camera movement
- Understanding shot continuity of sequence to help guide shot creation
- Maintaining consistent quality, style and continuity
- Responding effectively to and acting on notes and feedback from the Director and Animation Supervisor
- Adapting to creative change throughout a project
Qualifications
Must Have:
Great experience in Previs
Strong skills in layout and camera animation
Strong understanding of pacing and timing, with a keen eye for composition
Understanding of real-world cameras and cinematography
Strong knowledge of Autodesk Maya
Strong understanding of pacing, timing and general filmmaking concepts
Good knowledge of CG Animation techniques and CG pipeline
Strong communication skills and ability to work collaboratively with production and other departments
Good time management, ability to work independently as well as working well in a team
Self-motivated and creative problem solver with the ability to work with tight schedules
Bonus Points:
Experience working within Animated Features
Experience with Maya into Unreal Engine workflows
Skills
Features - Feature, Series - TV, 3D Skills - Maya, Real-time - Unreal Engine, Key Personnel Titles - Director, Key Personnel Titles - Supervisor, Layout - Layout

