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Salary
≈ $31k – $82k per year (Estimated)
Location
In office (Prague)
Seniority
Senior
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 16, 2026. First seen by Alion on Jun 9, 2026. 2K scores A on the Alion truth index.

Overview
Company
Impact
Profile match

2K

2K is an American video game publisher founded in 2005 as a label of Take-Two Interactive, and it holds the sports and strategy franchises that sit alongside Rockstar's open-world titles in the group. Its portfolio includes the NBA 2K basketball series, the Civilization strategy franchise, Borderlands, BioShock, WWE 2K and PGA Tour 2K, developed across studios including Visual Concepts, Firaxis, Gearbox and Cloud Chamber. Headquartered in Novato, California, it depends heavily on annual sports releases and their in-game economies, which now generate more revenue than the games themselves.

Job Title

Senior Rendering Engineer

Department

Engineering 

Location(s)

Prague (Czech Republic)

Reports To

Lead Render Engineer 

Job Type

Permanent

Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

Job Summary

Hangar 13 is looking for a seasoned Senior Rendering Engineer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. In this role, you will bridge the gap between stock Unreal Engine 5 capabilities and the high-performance, photorealistic visual demands of our current AAA projects. Working in a globally distributed team alongside our Tech Art, Lighting, and Environment teams, you will research, implement, and optimize custom rendering techniques that empower artists to deliver their vision stably and performantly. This is an ideal position for an engineer who thrives on navigating large codebases, solving complex technical pipeline overlaps, and making bold engine-level changes to advance game technology.

Duties and Responsibilities

  • Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands.
  • Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life.
  • Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments.
  • Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders.
  • Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them.
  • Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs.
  • Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations.

Essential Skills, Attributes and Experience

  • Industry Experience: Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development.
  • Technical Mastery: Advanced knowledge of C++ and multi-threaded programming techniques.
  • Graphics: Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra.
  • Language & Communication: English proficiency with exceptional communication and collaboration skills.
  • Work Style: Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver.
  • Qualifications: Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience.

Highly Desirable

  • Shipped Titles: Shipped one or more AAA game titles on multiple platforms. 
  • Engine Specifics: Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines.
  • Console Debugging: Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.).

Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE -   We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/  and  https://reportfraud.ftc.gov/  detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

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