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Location
In office
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 2, 2026. First seen by Alion on Oct 15, 2026.

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Dongfeng Motor Corporation is a Chinese state-owned automaker headquartered in Wuhan that builds commercial vehicles, passenger cars, new energy vehicles, military vehicles, key powertrain assemblies and auto parts. Founded in 1969 and administered directly by the central government, the group reports annual output above 4 million vehicles and revenue above 600 billion yuan, with brands such as Voyah, M-Hero, Dongfeng Nissan, Dongfeng Honda, Fengshen and Dongfeng Commercial Vehicles. It hires vehicle development and quality engineers, body and interior designers, AI and cybersecurity engineers, procurement and certification specialists and direct-store sales consultants for M-Hero.

岗位职责:

1、负责车机3D应用基于Unity/UE引擎的整体开发工作,涵盖各功能模块开发、迭代优化,支持项目全流程落地。

2、协同3D建模师完成引擎内3D场景、特效效果的精准还原,根据美术需求编写Shader,落地各类视觉效果,保障画面呈现质感。

3、负责项目渲染管线搭建与配置,全程把控项目渲染质量,持续优化画面表现,平衡视觉效果与设备运行性能。

4、使用蓝图可视化脚本及C++代码实现车机3D应用各类业务功能,独立完成功能开发、调试、适配工作,并规范编写各类开发、迭代文档。

5、负责Unity/Unreal项目多平台的编译、打包与适配工作,保障项目在不同终端设备上稳定运行。

任职要求:

1、经验学历要求

全日制专科及以上学历,计算机、数字媒体、软件工程等相关专业; 1-3年及以上Unity/Unreal引擎开发经验,有 车机3D、车载交互、智能座舱 相关项目开发经验者优先。

2、专业技能要求

熟练掌握Unity引擎核心原理与开发流程,同时熟悉Unreal引擎基础开发; 精通C++、C#开发语言,熟练使用引擎蓝图/可视化脚本进行功能开发,具备独立开发车载3D应用模块的能力。

熟悉各类Shader编写与材质调试方法,能够精准落地美术视觉效果,熟练掌握渲染管线配置、优化及渲染质量把控方法,可有效解决画面渲染瑕疵、效果失真等问题。

掌握3D场景、特效的引擎还原流程,熟悉模型、特效资源的导入、适配与优化规范; 具备丰富的项目打包、多平台编译、终端适配经验,可独立处理打包报错、设备兼容等各类问题。

精通3D应用性能优化方法,熟练解决模型面数过高、帧速率低、运行卡顿、内存泄漏等性能问题,可实现画面效果与设备性能的平衡; 具备规范的代码编写习惯,能够独立完成各类开发文档、技术文档撰写。

3、综合能力要求

具备良好的跨团队沟通协作能力,可高效对接产品、美术、程序团队,精准理解需求并落地实现; 具备流程优化思维,能够参与制定美术开发、项目开发标准化规范。

具备较强的问题排查能力与学习能力,对车载3D交互、实时渲染技术有浓厚兴趣,能够跟进行业新技术、新方案并落地应用; 工作严谨负责,具备良好的执行力与团队协作意识,可适配项目迭代节奏。

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