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Salary
≈ $80k – $161k per year (Estimated)
Location
In office (Dublin)
Seniority
Senior

Confirmed on the employer's own hiring board on Oct 31, 2026. First seen by Alion on Mar 9, 2026. Dolby Laboratories scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Dolby Laboratories develops audio and imaging technologies licensed to cinemas, broadcasters and device makers worldwide. Its noise reduction, surround sound, Atmos and Vision formats are built into televisions, phones, cars and thousands of screens. The company is listed on the New York Stock Exchange and headquartered on Market Street in San Francisco.
Backed by Nordicninja

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

The role as a Senior Software Engineer in the Application and OS Team, you will help enable Dolby technologies across consumer device operating systems, OTT applications, and reference implementations. You will build and maintain testing, demo, and reference applications, prototype solutions inside applications and OS environments, and troubleshoot ecosystem issues to identify gaps in APIs, platform capabilities, performance, and integration layers. You will work with Dolby engineering teams, OS platform owners, and product stakeholders to define practical solutions that help Dolby capabilities work reliably across the install base.

What we offer:

  • Work on technology that helps Dolby capabilities run reliably across consumer devices, operating systems, and OTT services.
  • Contribute to practical reference, demo, and testing applications used by engineering teams and ecosystem partners.
  • Collaborate with application teams, OS platform owners, product stakeholders, and technology experts across Dolby.
  • Own meaningful technical investigations, prototypes, and platform recommendations with visible impact on Dolby’s home entertainment business.

What you will do:

  • Build and maintain OTT testing, demo, and reference applications used to validate Dolby capabilities across consumer device platforms.
  • Support ecosystem enablement efforts by helping identify missing APIs, platform limitations, and functionality gaps in consumer devices.
  • Troubleshoot ecosystem issues across applications, operating systems, media frameworks, software versions, and device configurations.
  • Assess Dolby technology and product capabilities relevant for OTT services across the installed device base.
  • Analyse gaps across Dolby audio and video capabilities, media playback, platform APIs, and related core technologies.
  • Prototype solutions inside applications and operating systems to validate technical approaches.
  • Define OS-specific architectures, workarounds, and integration solutions.
  • Engage with OS platform owners and internal Dolby teams to support adoption of Dolby capabilities in operating systems.
  • Identify needs for common components and industry efforts, including OTT reference applications, Chromium, common media players, W3C, and MPEG.
  • Provide OS-specific guidance and documentation for app developers, including content for Dolby’s developer portal.
  • Support other Dolby application teams by building demo, reference, and testing apps and by resolving issues in underlying integration layers

What you bring

Required:

  • Strong software engineering experience in C++, Kotlin, Java, or similar languages used in application and platform development.
  • Experience building, debugging, or integrating applications on Android, Linux-based, embedded, TV, STB, or consumer device platforms.
  • Good understanding of operating system concepts, application/runtime integration, media playback pipelines, APIs, and system configuration.
  • Strong debugging skills across application and platform boundaries, including logs, traces, device configuration, software versions, and integration layers.
  • Ability to analyse technical gaps, propose practical solutions, and validate them through prototypes.
  • Experience working with test applications, reference implementations, automated test environments, or ecosystem validation tools.
  • Ability to work independently, make technical trade-offs, and communicate clearly with engineering and product stakeholders.
  • Comfortable writing technical documentation for engineers, platform teams, and app developers.

Nice to have:

  • Experience with OTT services, streaming media, media players, Chromium, Web APIs, or platform browser stacks.
  • Experience with Android TV, TV/STB platforms, media frameworks, audio/video pipelines, middleware, or OS platform integration.
  • Familiarity with consumer audio/video technologies, Dolby technologies, or related device interations.
  • Experience working with platform vendors, OS owners, industry standards groups, or external technical partners.
  • Experience with reference apps, certification tools, test automation, or ecosystem validation.

Dolby Hiring Entity:

77 Sir John Rogerson's Quay, Block C

Grand Canal Docklands

Dublin D02 VK60Ireland

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