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Salary
≈ $53k – $144k per year (Estimated)
Location
Hybrid (Paris, France, London, United Kingdom)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 12, 2026. First seen by Alion on Apr 30, 2026. Eclipse scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Eclipse is a Palo Alto-based venture capital firm focused on physical industries such as manufacturing, logistics, semiconductors, energy, healthcare and transportation. It backs companies from inception through growth that bring digital technology and AI into the physical economy, and it has been an early investor in Cerebras Systems. The firm was founded in 2015 by Lior Susan, a former hardware entrepreneur and operator.

About the role

Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short.

What you'll do

  • Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms

  • Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post

  • Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see

  • Evolve hybrid raster/ray-traced rendering paths

  • Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early

  • Work directly with hardware vendors on low-level GPU issues and our target hardware

What we're looking for

  • 10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance

  • Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline

  • Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute)

  • Strong command of D3D12, Vulkan, and at least one console graphics API at a low level

  • Hands-on experience building or optimizing hybrid rendering pipelines

  • Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters

Nice to have

  • Experience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids

  • Experience with upscalers and frame generation (DLSS, FSR) integration and tuning

  • Contributions to engine-level rendering architecture in UE, proprietary engines, or both

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