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Salary
≈ $51k – $137k per year (Estimated)
Location
Hybrid (Paris, France)
Seniority
Senior
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 10, 2026. First seen by Alion on Jul 23, 2026. Eclipse scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Eclipse is a Palo Alto-based venture capital firm focused on physical industries such as manufacturing, logistics, semiconductors, energy, healthcare and transportation. It backs companies from inception through growth that bring digital technology and AI into the physical economy, and it has been an early investor in Cerebras Systems. The firm was founded in 2015 by Lior Susan, a former hardware entrepreneur and operator.

About the Role

Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.

What You'll Do

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.

  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.

  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.

  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.

  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.

  • Maintain consistency, naming, and quality standards across a growing library of props.

What We're Looking For

  • 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).

  • Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.

  • Mastery of PBR texturing in Substance (Painter/Designer).

  • Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.

  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.

  • A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.

Nice to Have

  • Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.

  • Interest or background in robotics, embodied AI, or sim-to-real.

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