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Salary
≈ $62k – $144k per year (Estimated)
Location
Hybrid (Vancouver, Canada)
Seniority
Staff · 2+ years exp

Confirmed on the employer's own hiring board on Oct 20, 2026. First seen by Alion on Sep 26, 2026.

Overview
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Impact
Profile match
Respawn Entertainment is a California studio founded in 2010 by the creators of Call of Duty. It develops Titanfall, Apex Legends and Star Wars Jedi titles. The studio is owned by Electronic Arts.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Development Manager

Please note: this is a 12 month temporary position and requires on-site (hybrid 3x per week) in studio work from our Burnaby, B.C. studio. Relocation assistance is not provided for this position.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

About the Role

Are you passionate about new technologies and pushing the boundaries of game development? EA SPORTS Technical Art is looking for a Development Manager to partner with our Technical Artists and support the successful delivery of tools, workflows, and content across EA SPORTS.

The Technical Art team is a central service team that supports multiple game development projects, each with different timelines, priorities, and delivery needs. In this role, you will help the team stay organized, follow project plans, track progress, identify risks, and support delivery across milestones. Strong communication, collaboration, and partner management skills are key, as you will play an important role in keeping work moving, maintaining quality, and helping bring our technology and content to life.

Team Support and Collaboration

  • You will provide day-to-day support for Technical Artists by helping track work, follow up on open items, and maintain clear team information.

  • You will help clarify production priorities and align team efforts with project goals by gathering information, tracking dependencies, and supporting conversations with internal and external partners.

  • You will facilitate collaboration within the Technical Art team and with partner teams, helping identify blockers, surface risks, and resolve open issues early.

  • You will partner with the Development Director and Technical Art Directors to support team planning, onboarding, resourcing conversations, and development opportunities for team members.

Execution

  • You will support the team in executing against milestones, deliverables, and project commitments.

  • You will track task progress, dependencies, risks, and capacity, and escalate concerns to the Development Director, Technical Art Directors, and project leadership when needed.

  • You will partner with production and Technical Art leadership to help balance scope, quality, and timelines.

  • You will communicate progress, risks, and changes to project teams and coordinate requirements with external partners.

Project Management

  • You will partner with the Development Director to support sprint planning, retrospectives, task tracking, and project reporting.

  • You will maintain Technical Art project plans, backlogs, dashboards, and team documentation to ensure information is accurate and accessible.

  • You will help track schedules and milestone progress across multiple projects, using task estimates, team input, and partner timelines.

  • You will support planning discussions by gathering data on scope, capacity, dependencies, and resource needs.

Role Requirements

  • 2+ years of project management, production, or team coordination experience in software development, game development, or a related technical environment.

  • Undergraduate degree in a relevant discipline such as Computer Science, Interactive Entertainment, Commerce, Digital Arts, or equivalent practical experience.

  • Experience with Agile or Scrum frameworks is an asset

  • Experience using JIRA/JaaS.

  • Familiarity with tools such Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools is an asset.

  • Strong written and verbal communication skills, including the ability to summarize complex information, communicate risks clearly, and tailor messaging for different audiences.

  • Strong organizational skills, attention to detail, and the ability to manage multiple priorities across different project timelines.

  • Experience working with artists, technical artists, engineers, or cross-functional development teams is an asset.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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