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Salary
≈ $72k – $132k per year (Estimated)
Location
In office (Vancouver)
Seniority
Staff · 8+ years exp

Confirmed on the employer's own hiring board on Oct 13, 2026. First seen by Alion on Oct 13, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Manager, Experience Design

EA SPORTS is one of the leading sports entertainment brands in the world, creating connected experiences that ignite the emotion of sport through industry-leading games and interactive experiences.

EA SPORTS FC represents the future of football at EA SPORTS. With more opportunity than ever to innovate and create authentic, immersive experiences for a global community of players, we’re looking for leaders who can help us push the quality and ambition of the experience forward.

As a Manager of Experience Design, you will lead an Experience Design team responsible for creating cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC. You will work at the intersection of Experience Design, Game Design, and Art, helping teams connect traditional interface design with spatial, environmental, and in-world experiences.

You will report to the Experience Design Director.

Qualifications

  • 8+ years of experience designing and delivering shipped, player-facing experiences for games or interactive entertainment, including AAA or similarly complex interactive products.

  • Experience designing player-facing experiences that bring together 2D interface and 3D environments through spatial, diegetic, and in-world UI, with strong judgement around when each approach best supports the player experience.

  • Advanced understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.

  • Strong portfolio proving systems thinking, visual excellence, and end-to-end design solutions.

  • Cross-mode & ecosystem design expertise, with proven success managing dependencies and scaling cohesive UX across several products or features.

  • Strategic & collaborative mindset to balance player needs with business/technical constraints, align cross-functional partners, and mentor design teams.

  • Excellent creative judgment and the ability to articulate design strategy, provide actionable critique, and collaborate with partners across Design, Production, Art, Engineering, Research, and Leadership.

  • Experience leading designers and complex product areas, providing creative direction and mentorship while maintaining a high bar for design quality and craft.

  • Design systems governance and leadership, skilled in governing and evolving scalable systems across complex products.

Responsibilities

  • Lead Experience Design for a product area within EA SPORTS FC, ensuring experiences are intuitive, immersive, accessible, and aligned with product goals and design strategy.

  • Manage and mentor a multidisciplinary Experience Design team across locations, supporting career growth and high performance.

  • Lead the team through concept development and execution, establishing a high quality bar across interaction design, UI, visual craft, motion, and the overall player experience.

  • Partner closely with Game Design, Art, Technical Design, Engineering, Animation, and Audio to bring together 2D interface, real-time 3D environments, spatial interactions, and gameplay systems into a cohesive player experience.

  • Challenge traditional UX patterns by exploring how environments, spatial interactions, motion, sound, transitions, and contextual feedback can communicate information and guide players naturally through the experience.

  • Oversee feature design from exploration through implementation, providing direction, critique, and support throughout the development process.

  • Partner with Production, User Research, and other Experience Design leaders to establish priorities, planning, and creative direction.

  • Apply systems thinking across features and partner with Design System leadership to maintain consistency and quality across the product.

  • Oversee team planning, estimation, resourcing, and delivery while identifying skill or capacity gaps and partnering with leadership to address them.

  • Contribute directly to design and concept development when needed, balancing team leadership with hands-on creative involvement.

Nice to Have

  • Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.

  • Experience working in game engines and real-time development workflows.

  • AR, VR, 3D design experience (Maya, C4D, KeyShot)

  • Motion design experience (After Effects)

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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