Electronic Arts
Console Games · Mobile Games

Electronic Arts tech stack

Electronic Arts builds mostly with C++, Python, C#, SQL. Its stack also includes Unity, Figma, AWS, Unreal Engine. C++ is named in 165 of the 407 job postings Electronic Arts published in the last 12 months (41%). Counted by Alion from the job postings of Electronic Arts, updated Nov 11, 2026.

Source: Alion Coverage: the company's job postings of the last 12 months Nov 11, 2026
Technologies in use
291
Postings analysed
407
Open now
345
Modernity
79 /100

What programming languages does Electronic Arts use?

C++ is named in 41% of job postings at Electronic Arts, followed by Python (34%), C# (18%), SQL (10%).

C++ 165 41% required in 96% · 140 open now · since Aug 2026
Python 138 34% required in 91% · 118 open now · since Aug 2026
C# 73 18% required in 93% · 55 open now · since Aug 2026
SQL 42 10% required in 90% · 39 open now · since Sep 2026
JavaScript 32 8% required in 72% · 31 open now · since Aug 2026
Java 22 5% required in 95% · 17 open now · since Sep 2026
Lua 20 5% required in 80% · 15 open now · since Sep 2026
TypeScript 18 4% required in 83% · 17 open now · since Aug 2026
Show all (28)
Go14
Node JS14
PowerShell11
HLSL9
GLSL4
Ruby4
Scala4
Groovy4
Rust4
Assembly3
PHP3
Bash2
Kotlin2
Elm1
SAS1
SPSS1
Sass1
Apex1
C1
Swift1

What frameworks and libraries does Electronic Arts use?

Unity is named in 22% of job postings at Electronic Arts, followed by Unreal Engine (7%), Godot (7%), PyTorch (5%).

Unity 90 22% required in 76% · 79 open now · since Aug 2026
Unreal Engine 29 7% required in 90% · 26 open now · since Sep 2026
Godot 28 7% required in 93% · 26 open now · since Sep 2026
PyTorch 21 5% required in 71% · 19 open now · since Sep 2026
TensorFlow 14 3% required in 79% · 12 open now · since Sep 2026
React.js 12 3% required in 83% · 11 open now · since Aug 2026
TensorFlow C++ 9 2% required in 67% · 7 open now · since Sep 2026
LangChain 6 1% required in 83% · 6 open now · since Sep 2026
Show all (56)
Metal4
Ray4
Angular4
Core Animation3
OpenTelemetry3
Next.js3
LlamaIndex2
Nest.JS2
OpenGL2
Radare22
SGLang2
TensorRT-LLM2
Unreal Niagara2
Vue.js2
Qt2
React Native2
ONNX Runtime2
ASP.NET Core1
Appium1
Bootstrap1
Cypress1
Detox1
Entity Framework Core1
Espresso1
FSDP1
Flink1
GSAP1
Hadoop1
Havok Physics1
JAX1
JQuery1
Jest1

And 16 more, each named in fewer postings.

What databases does Electronic Arts use?

Redis is named in 3% of job postings at Electronic Arts, followed by MySQL (3%), PostgreSQL (2%), Snowflake (2%).

Redis 13 3% required in 85% · 13 open now · since Sep 2026
MySQL 11 3% required in 91% · 10 open now · since Sep 2026
PostgreSQL 10 2% required in 90% · 9 open now · since Sep 2026
Snowflake 7 2% required in 86% · 6 open now · since Sep 2026
Amazon Redshift 6 1% required in 100% · 5 open now · since Sep 2026
Trino 4 1% required in 100% · 3 open now · since Oct 2026
Oracle 4 1% required in 75% · 4 open now · since Sep 2026
Google BigQuery 2 <1% required in 100% · 2 open now · since Sep 2026
Show all (11)
ElasticSearch1
Firestore1
MS SQL1

What cloud and platforms does Electronic Arts use?

Figma is named in 10% of job postings at Electronic Arts, followed by AWS (10%), Kubernetes (10%), Azure (7%).

Figma 40 10% required in 95% · 35 open now · since Aug 2026
AWS 40 10% required in 85% · 35 open now · since Sep 2026
Kubernetes 40 10% required in 85% · 35 open now · since Sep 2026
Azure 29 7% required in 83% · 27 open now · since Sep 2026
GCP 25 6% required in 80% · 24 open now · since Sep 2026
GitLab 22 5% required in 91% · 21 open now · since Sep 2026
Linux 20 5% required in 90% · 19 open now · since Sep 2026
Power BI 19 5% required in 84% · 15 open now · since Sep 2026
Show all (63)
Grafana18
Tableau13
Windows10
Splunk9
.NET8
GitLab CI8
Spark7
GitHub Actions7
SIEM6
Azure DevOps5
Databricks5
Looker5
Amazon EKS5
GitHub5
Amazon EC24
Datadog4
DirectX4
OpenAI4
Active Directory3
Amazon S33
Apache Kafka3
Firebase3
Sentry3
Amazon CloudWatch2
Anthropic2
Google GKE2
TeamCity2
Unix2
vLLM2
AWS Bedrock1
Airflow1
Akamai1

And 23 more, each named in fewer postings.

What developer tools does Electronic Arts use?

Maya is named in 14% of job postings at Electronic Arts, followed by Git (11%), Adobe Photoshop (9%), Docker (7%).

Maya 57 14% required in 61% · 46 open now · since Aug 2026
Git 43 11% required in 84% · 40 open now · since Sep 2026
Adobe Photoshop 37 9% required in 81% · 29 open now · since Aug 2026
Docker 29 7% required in 83% · 26 open now · since Sep 2026
Jenkins 28 7% required in 93% · 26 open now · since Sep 2026
Adobe After Effects 22 5% required in 50% · 21 open now · since Aug 2026
Terraform 18 4% required in 89% · 17 open now · since Sep 2026
Rest API 17 4% required in 88% · 14 open now · since Sep 2026
Show all (75)
Blender17
Prometheus16
Houdini16
Ansible14
Cinema 4D12
gRPC11
Claude Code9
Model Context Protocol8
Chef8
Microsoft Excel8
RenderDoc8
Substance 3D Painter7
ZBrush7
Substance 3D Designer7
DirectX 125
OpenAI Codex5
Helm5
Audiokinetic Wwise4
3ds Max3
FMOD Studio3
ML-Agents3
OllyDbg3
Puppet3
TestRail3
VictoriaMetrics3
WebSockets3
WinDbg3
GraphQL3
Binary Ninja2
CloudFormation2
Copilot2
Ghidra2

And 35 more, each named in fewer postings.

What AI and ML technologies does Electronic Arts use?

LLM is named in 5% of job postings at Electronic Arts, followed by ChatGPT (<1%), Gemini (<1%), Claude (<1%).

LLM 20 5% required in 95% · 20 open now · since Sep 2026
ChatGPT 2 <1% required in 100% · 2 open now · since Oct 2026
Gemini 2 <1% required in 50% · 2 open now · since Oct 2026
Claude 1 <1% required in 100% · 1 open now · since Oct 2026

Which engineering practices does Electronic Arts ask for?

CI/CD is named in 18% of job postings at Electronic Arts, followed by Machine Learning (15%), AI Agents (9%), A/B Testing (3%).

CI/CD 74 18% required in 95% · 63 open now · since Sep 2026
Machine Learning 60 15% required in 97% · 51 open now · since Aug 2026
AI Agents 36 9% required in 89% · 32 open now · since Aug 2026
A/B Testing 11 3% required in 82% · 8 open now · since Sep 2026
Agentic Workflows 10 2% required in 90% · 9 open now · since Sep 2026
RAG 9 2% required in 89% · 8 open now · since Sep 2026
Reinforcement Learning 8 2% required in 100% · 7 open now · since Sep 2026
Context Engineering 7 2% required in 100% · 7 open now · since Sep 2026
Show all (54)
Fine-tuning7
Configuration Management7
Computer Vision5
Platform Engineering5
Time Series5
Incident Management4
Multimodal AI4
TCP/IP4
DNS4
Imitation Learning4
Function Calling3
IAM3
LLM Guardrails3
Multi-Agent Systems3
ETL/ELT2
Flow Cytometry2
Human-in-the-Loop2
Prompt Engineering2
Red Teaming2
Structured Outputs2
World Models2
Self-Healing2
Anomaly Detection1
Chaos Engineering1
Deep Linking1
Diffusion Models1
Embeddings1
Explainable AI1
FinOps1
Gitflow1
Knowledge Graph1
Localization1

And 14 more, each named in fewer postings.

What does each Electronic Arts team work with?

The technologies each team's postings require most often, with the number of postings that require them.

Backend

112 postings
C++81
Python30
C#29
Unity21
Git20
Kubernetes17

Games

91 postings
C++42
Unity34
Python28
Maya27
C#21
Adobe Photoshop16

Design

53 postings
Figma29
Adobe Photoshop10
Adobe After Effects8
Python8
C#7
Cinema 4D6

AI/ML

25 postings
Python17
C++11
PyTorch11
TensorFlow7
AWS5
Godot5

DevOps

17 postings
Python12
AWS11
Grafana10
Kubernetes10
Prometheus10
Azure9

Analytics

13 postings
SQL12
Python11
Power BI9
Tableau9
Looker4
Amazon Redshift2

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How modern is the Electronic Arts stack?

Cutting-edge AI adopter 79/100

Electronic Arts scores 79 out of 100 (Cutting-edge). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 4; legacy ones: 0.

How common is the Electronic Arts stack in its industry?

Share of the 541 companies in the same industries, whose stack Alion knows, that use each technology.

C++35%
Python53%
Unity47%
C#41%
SQL41%
AWS35%
Figma35%
Kubernetes26%
JavaScript35%
Azure17%

What sets Electronic Arts apart

Godot3%
Splunk3%
TensorFlow C++2%
Azure DevOps2%
DirectX3%
Groovy1%
Metal2%
Oracle1%
Ray3%

Questions about the Electronic Arts tech stack

What programming languages does Electronic Arts use?

The languages named in Electronic Arts job postings are C++ (41%), Python (34%), C# (18%), SQL (10%), JavaScript (8%), as a share of the 407 postings of the last 12 months.

Does Electronic Arts use Unity?

Yes. Unity is named in 90 of 407 job postings (22%) and required in 68 of them.

What cloud and platforms does Electronic Arts use?

The cloud and platforms named in Electronic Arts job postings are Figma (40), AWS (40), Kubernetes (40) (postings in brackets).

What skills do you need for a Backend job at Electronic Arts?

Backend postings at Electronic Arts most often require C++ (81), Python (30), C# (29), Unity (21), out of 112 postings in the last 12 months.

Is the Electronic Arts tech stack changing?

No new technology has appeared in Electronic Arts job postings in the last six months.

How modern is the Electronic Arts tech stack?

Electronic Arts scores 79 out of 100 (Cutting-edge). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 4; legacy ones: 0.

How does Alion know the Electronic Arts tech stack?

Alion reads every job posting Electronic Arts publishes and tags the technologies each one names. The figures on this page count the 407 postings of the last 12 months and were updated on Nov 11, 2026.

Method and citation

Alion reads every job posting the company publishes and tags the technologies each one names. Shares count the postings of the last 12 months, open and closed; the company's own products are counted apart. How we count

Alion, "Electronic Arts tech stack: 291 technologies from 407 job postings", as of Nov 11, 2026. https://alion.io/company/electronic-arts/technologies

Licence: CC BY-SA 4.0JSON