Electronic Arts tech stack

Electronic Arts builds mostly with C++, Python, C#, SQL. Its stack also includes Unity, Figma, AWS, Unreal Engine. C++ is named in 94 of the 217 job postings Electronic Arts published in the last 12 months (43%). Counted by Alion from the job postings of Electronic Arts, updated Sep 27, 2026.

Source: Alion Coverage: the company's job postings of the last 12 months Sep 27, 2026
Technologies in use
209
Postings analysed
217
Open now
216
Modernity
70 /100

What programming languages does Electronic Arts use?

C++ is named in 43% of job postings at Electronic Arts, followed by Python (35%), C# (18%), SQL (10%).

C++ 94 43% required in 98% · 94 open now · since Aug 2026
Python 76 35% required in 93% · 75 open now · since Aug 2026
C# 39 18% required in 90% · 38 open now · since Aug 2026
SQL 21 10% required in 90% · 21 open now · since Sep 2026
JavaScript 13 6% required in 85% · 13 open now · since Aug 2026
Lua 10 5% required in 80% · 10 open now · since Sep 2026
Java 9 4% required in 100% · 9 open now · since Sep 2026
TypeScript 9 4% required in 89% · 9 open now · since Aug 2026
Show all (22)
PowerShell7
Node JS7
Go5
HLSL3
Bash2
GLSL2
Ruby2
Assembly2
PHP2
Rust2
Elm1
Kotlin1
Sass1
Apex1

What frameworks and libraries does Electronic Arts use?

Unity is named in 21% of job postings at Electronic Arts, followed by Unreal Engine (9%), PyTorch (5%), Godot (4%).

Unity 46 21% required in 74% · 46 open now · since Aug 2026
Unreal Engine 19 9% required in 89% · 19 open now · since Sep 2026
PyTorch 10 5% required in 60% · 10 open now · since Sep 2026
Godot 9 4% required in 100% · 9 open now · since Sep 2026
React.js 7 3% required in 71% · 7 open now · since Aug 2026
TensorFlow 6 3% required in 83% · 6 open now · since Sep 2026
PyTorch C++ 5 2% required in 80% · 5 open now · since Sep 2026
TensorFlow C++ 5 2% required in 80% · 5 open now · since Sep 2026
Show all (33)
Ignite3
Metal3
Angular3
Core Animation2
OpenGL2
Next.js2
ASP.NET Core1
Bootstrap1
Flink1
GSAP1
Hadoop1
Havok Physics1
JQuery1
LangChain1
LlamaIndex1
NVIDIA PhysX1
Radare21
Ray1
React Native1
SGLang1
Tailwind CSS1
TensorRT-LLM1
Unreal Niagara1
Vue.js1
Qt1

What databases does Electronic Arts use?

MySQL is named in 4% of job postings at Electronic Arts, followed by Redis (3%), PostgreSQL (3%), Amazon Redshift (1%).

MySQL 8 4% required in 100% · 8 open now · since Sep 2026
Redis 7 3% required in 86% · 7 open now · since Sep 2026
PostgreSQL 6 3% required in 100% · 6 open now · since Sep 2026
Amazon Redshift 2 1% required in 100% · 2 open now · since Sep 2026
Oracle 2 1% required in 100% · 2 open now · since Sep 2026
Snowflake 2 1% required in 100% · 2 open now · since Sep 2026
BigQuery 1 <1% required in 100% · 1 open now · since Sep 2026
ElasticSearch 1 <1% required in 100% · 1 open now · since Sep 2026
Show all (9)
Google BigQuery1

What cloud and platforms does Electronic Arts use?

Figma is named in 11% of job postings at Electronic Arts, followed by AWS (10%), Kubernetes (9%), Azure (8%).

Figma 23 11% required in 100% · 23 open now · since Aug 2026
AWS 21 10% required in 90% · 21 open now · since Sep 2026
Kubernetes 19 9% required in 89% · 19 open now · since Sep 2026
Azure 17 8% required in 94% · 17 open now · since Sep 2026
GCP 13 6% required in 92% · 13 open now · since Sep 2026
Linux 12 6% required in 100% · 12 open now · since Sep 2026
GitLab 11 5% required in 100% · 11 open now · since Sep 2026
Power BI 11 5% required in 91% · 11 open now · since Sep 2026
Show all (48)
Grafana8
Tableau8
Splunk6
Windows5
.NET5
GitHub Actions4
SIEM4
Spark4
GitLab CI4
Datadog3
DirectX3
Looker3
Active Directory2
Amazon CloudWatch2
Apache Kafka2
TeamCity2
Amazon EKS2
Adjust1
Akamai1
Amazon EC21
Amazon S31
Anthropic1
Azure DevOps1
Firebase1
GitHub1
Google GKE1
IBM QRadar1
Microsoft Entra ID1
MuleSoft1
Okta1
OpenAI1
PagerDuty1

And 8 more, each named in fewer postings.

What developer tools does Electronic Arts use?

Maya is named in 14% of job postings at Electronic Arts, followed by Adobe Photoshop (10%), Git (9%), Docker (7%).

Maya 31 14% required in 71% · 30 open now · since Aug 2026
Adobe Photoshop 21 10% required in 81% · 21 open now · since Aug 2026
Git 20 9% required in 85% · 20 open now · since Sep 2026
Docker 15 7% required in 100% · 15 open now · since Sep 2026
Jenkins 15 7% required in 100% · 15 open now · since Sep 2026
Blender 11 5% required in 73% · 10 open now · since Aug 2026
Terraform 10 5% required in 90% · 10 open now · since Sep 2026
Houdini 10 5% required in 70% · 10 open now · since Aug 2026
Show all (55)
Ansible8
Prometheus7
Claude Code6
Adobe After Effects6
RenderDoc6
DirectX 125
ZBrush5
Chef5
Cinema 4D5
Rest API5
Substance 3D Painter4
Microsoft Excel4
Substance 3D Designer4
3ds Max3
CloudFormation3
Helm3
Model Context Protocol3
Puppet3
ML-Agents2
Maven2
OpenAI Codex2
TestRail2
WebSockets2
WinDbg2
gRPC2
Argo Workflows1
Audiokinetic Wwise1
Binary Ninja1
Cursor1
FMOD Studio1
Ghidra1
IDA Pro1

And 15 more, each named in fewer postings.

What AI and ML technologies does Electronic Arts use?

LLM is named in 4% of job postings at Electronic Arts.

LLM 8 4% required in 100% · 8 open now · since Sep 2026

Which engineering practices does Electronic Arts ask for?

CI/CD is named in 17% of job postings at Electronic Arts, followed by Machine Learning (15%), AI Agents (7%), Platform Engineering (3%).

CI/CD 37 17% required in 97% · 37 open now · since Sep 2026
Machine Learning 32 15% required in 97% · 32 open now · since Aug 2026
AI Agents 15 7% required in 87% · 15 open now · since Aug 2026
Platform Engineering 7 3% required in 100% · 7 open now · since Sep 2026
Reinforcement Learning 6 3% required in 100% · 6 open now · since Sep 2026
A/B Testing 5 2% required in 80% · 5 open now · since Sep 2026
Agentic Workflows 4 2% required in 100% · 4 open now · since Sep 2026
TCP/IP 4 2% required in 100% · 4 open now · since Sep 2026
Show all (41)
Configuration Management4
Context Engineering3
Incident Management3
Imitation Learning3
Fine-tuning2
LLM Guardrails2
Multimodal AI2
RAG2
Shift-Left2
Time Series Forecasting2
World Models2
Self-Healing2
Anomaly Detection1
Chaos Engineering1
Computer Vision1
DNS1
FinOps1
Function Calling1
IAM1
Multi-Agent Systems1
PKI1
Prompt Engineering1
Red Teaming1
Reinforcement Learning1
Reward Modeling1
SLI/SLO/SLA1
Service Mesh1
Speech Recognition1
State Management1
Structured Outputs1
VPN1
AIOps1

And 1 more, each named in fewer postings.

What does each Electronic Arts team work with?

The technologies each team's postings require most often, with the number of postings that require them.

Games

57 postings
C++26
Python22
Unity19
Maya18
C#13
Adobe Photoshop8

Backend

48 postings
C++37
C#13
Python13
Unity9
AWS8
Jenkins8

Design

26 postings
Figma19
Adobe Photoshop8
Adobe After Effects4
Cinema 4D4
C#3
Maya2

DevOps

12 postings
Kubernetes9
Docker8
AWS7
Git7
Python7
Terraform7

AI/ML

12 postings
Python8
C++7
PyTorch6
TensorFlow5
PyTorch C++4
TensorFlow C++4

Analytics

9 postings
SQL8
Power BI7
Python7
Tableau7
Looker3

See the open roles

How does your stack fit Electronic Arts?

Sign in to compare your skills with this stack and see which open roles fit you.
Sign In

How modern is the Electronic Arts stack?

Modern AI adopter 70/100

Electronic Arts scores 70 out of 100 (Modern). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 1; legacy ones: 0.

How common is the Electronic Arts stack in its industry?

Share of the 247 companies in the same industries, whose stack Alion knows, that use each technology.

C++27%
Python55%
Unity36%
C#34%
Figma37%
AWS38%
SQL50%
Kubernetes38%
Unreal Engine22%
Azure24%

What sets Electronic Arts apart

Godot3%
PyTorch C++1%
TensorFlow C++2%
DirectX3%
Ignite1%
Metal3%

Questions about the Electronic Arts tech stack

What programming languages does Electronic Arts use?

The languages named in Electronic Arts job postings are C++ (43%), Python (35%), C# (18%), SQL (10%), JavaScript (6%), as a share of the 217 postings of the last 12 months.

Does Electronic Arts use Unity?

Yes. Unity is named in 46 of 217 job postings (21%) and required in 34 of them.

What cloud and platforms does Electronic Arts use?

The cloud and platforms named in Electronic Arts job postings are Figma (23), AWS (21), Kubernetes (19) (postings in brackets).

What skills do you need for a Games job at Electronic Arts?

Games postings at Electronic Arts most often require C++ (26), Python (22), Unity (19), Maya (18), out of 57 postings in the last 12 months.

Is the Electronic Arts tech stack changing?

No new technology has appeared in Electronic Arts job postings in the last six months.

How modern is the Electronic Arts tech stack?

Electronic Arts scores 70 out of 100 (Modern). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 1; legacy ones: 0.

How does Alion know the Electronic Arts tech stack?

Alion reads every job posting Electronic Arts publishes and tags the technologies each one names. The figures on this page count the 217 postings of the last 12 months and were updated on Sep 27, 2026.

Method and citation

Alion reads every job posting the company publishes and tags the technologies each one names. Shares count the postings of the last 12 months, open and closed; the company's own products are counted apart. How we count

Alion, "Electronic Arts tech stack: 209 technologies from 217 job postings", as of Sep 27, 2026. https://alion.io/company/electronic-arts/technologies

Licence: CC BY-SA 4.0JSON