Location
In office (Shenzhen)
Seniority
Senior · 5+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Tencent is a leading global technology and entertainment conglomerate best known for operating WeChat, China's dominant messaging and social platform. The company is the world's largest video game publisher, owning major stakes in prominent gaming studios alongside an extensive portfolio of digital content and fintech services like WeChat Pay. Through its cloud computing and artificial intelligence infrastructure, Tencent supports the digital transformation of enterprise clients across diverse industries globally.
团队介绍
Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界; 并通过打造包容、互通、便捷的玩家社区,促进分享交流。Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。
Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。
想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。
岗位职责
- 复杂系统UX设计:负责核心系统的交互逻辑设计(如:商店、交易、赛季玩法等),需要将复杂的数值和机制转化为直观、易懂的操作流程。
- 暗黑美学UI视觉: 设计符合“暗黑奇幻”世界观的高品质界面,熟练运用金属、石材、羊皮纸、血液、玻璃等材质表现,打造具有厚重感和历史感的拟物化UI。
- 跨平台体验(PC & Console): 针对键鼠和手柄两种操作模式进行差异化设计,确保复杂的UI在手柄操作下依然顺滑。
- 动效与反馈: 设计UI的动态效果(如:技能冷却的流光、升级时的金属撞击感、血球的液体流动),增强操作的打击感和反馈。
- 跨职能协作:与策划、程序、美术紧密配合,确保设计方案在技术可行性与艺术风格上的统一,推动设计落地并跟进迭代。
- Complex System UX Design: Design interaction logic for core systems (e.g., Store, Trading, Season Mechanics), transforming complex numerical values and mechanisms into intuitive, easy-to-understand operational workflows.
- Dark Aesthetic UI Visuals: Create high-quality interfaces aligned with the "dark fantasy" worldview, proficiently using materials like metal, stone, parchment, blood, and glass to craft skeuomorphic UIs with a sense of heaviness and historical depth.
- Cross-Platform Experience (PC & Console): Conduct differentiated design for keyboard-mouse and controller operation modes, ensuring smooth navigation of complex UIs even with controller input.
- Motion Effects & Feedback: Design dynamic UI effects (e.g., flowing light for skill cooldowns, metallic impact sensations during level-ups, liquid flow in health orbs) to enhance the sense of impact and feedback in operations.
- Cross-Functional Collaboration: Closely collaborate with planners, programmers, and artists to ensure design proposals align with technical feasibility and artistic style; drive design implementation and follow up on iterations.
岗位要求
- 经验:3-5年以上游戏UI/UX设计经验,至少参与过一款中重度游戏(MMO、ARPG、SLG)的完整开发。
- 精通Figma/Photoshop/Illustrator等设计工具,熟练输出交互原型、设计规范及标注文档。
- 手柄适配经验:有主机游戏UI开发经验,深谙手柄交互逻辑。
- 具备良好的逻辑思维能力和解决问题的能力,责任心强,善于沟通。
- 参与过PoE like的ARPG的UI/UX设计或者活跃于游戏玩家社区,能从玩家视角预判体验痛点。
- 能用英语交流者优先。
- Experience: 3-5+ years of game UI/UX design experience, with participation in the full development cycle of at least one mid-to-heavyweight game (MMO, ARPG, SLG).
- Tools Proficiency: Mastery of design tools such as Figma, Photoshop, and Illustrator; skilled in delivering interactive prototypes, design specifications, and annotation documents.
- Controller Adaptation Experience: Experience in console game UI development and deep understanding of controller interaction logic.
- Soft Skills: Strong logical thinking and problem-solving abilities; highly responsible and excellent in communication.
- Experience in UI/UX design for PoE-like ARPGs, or active engagement in gaming communities with the ability to anticipate user experience pain points from a player’s perspective.
- English proficiency for communication is preferred.
腾讯致力于提供平等就业机会
在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。
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